History for pixi.js / src / core / renderers / webgl / WebGLRenderer.js
2016-02-12
@Robin Vierich
flush all webgl commands before the renderer is completely destroyed. This ensures that all commands are processed in a timely fashion (especially in browsers with multi-process or multi-threaded graphics architectures like chrome). Noteably, this ensures that gl textures are actually deleted around the same time that the renderer is destroyed.
Robin Vierich committed on 12 Feb 2016
2016-01-30
@Ivan Popelyshev
Revert "Trying to fix additive blending in v3" ...
Ivan Popelyshev committed on 30 Jan 2016
2016-01-29
@Ivan Popelyshev
fix for SCREEN
Ivan Popelyshev committed on 29 Jan 2016
2016-01-25
@Ivan Popelyshev
Trying to fix additive blending in v3
Ivan Popelyshev committed on 25 Jan 2016
2015-11-24
@Anthony Del Ciotto
added removeItems; added unit tests; replaced uses of original splice with removeItems
Anthony Del Ciotto committed on 24 Nov 2015
2015-11-16
@Mat Groves
added pre and post render events to renderers
Mat Groves committed on 16 Nov 2015
2015-11-06
@Chad Engler
Track textures in renderer to ensure they are all deleted properly
Chad Engler committed on 6 Nov 2015
2015-10-02
@Sander
Ensure no program stays active in GPU memory
Sander committed on 2 Oct 2015
2015-09-22
@Adi Mora
moved roundPixels property to system renderer
Adi Mora committed on 22 Sep 2015
2015-09-15
@Mike Reinstein
fixed typo in webgl renderer. updated renderTexture example
Mike Reinstein committed on 15 Sep 2015
2015-09-08
@Andrew Champion
WebGLRenderer: clean up texture event listeners ...
Andrew Champion committed on 8 Sep 2015
2015-09-01
@Chad Engler
fix some doc issues; fixes #2066
Chad Engler committed on 1 Sep 2015
2015-08-19
@Chad Engler
Merge pull request #2045 from LibertyGlobal/cleanup_fixes ...
Chad Engler committed on 19 Aug 2015
2015-08-18
@Dave Clayton
Revert unneccessary changes from our code base
Dave Clayton committed on 18 Aug 2015
2015-08-12
@Dave Clayton
Add calls to super destructors and other extra cleanup work.
Dave Clayton committed on 12 Aug 2015
2015-07-23
@Chad Engler
Massive documentation update; fixes many issues. ...
Chad Engler committed on 23 Jul 2015
2015-06-06
@Dr. Kibtiz
uuid is a misnomer, this is not universal, but it is unique in the scope of pixi ...
Dr. Kibtiz committed on 6 Jun 2015
2015-05-23
@Chad Engler
Expose drawModes like blendModes ...
Chad Engler committed on 23 May 2015
2015-05-13
@Chad Engler
minor jshint fixes
Chad Engler committed on 13 May 2015
@Chad Engler
properly handle context restore; fixes #1788
Chad Engler committed on 13 May 2015
2015-05-10
@Mat Groves
fixed extends doc issue
Mat Groves committed on 10 May 2015
2015-04-26
@Chad Engler
fix #1727 move viewport resize
Chad Engler committed on 26 Apr 2015
2015-04-24
@Chad Engler
resize gl viewport in webgl; fixes #1712
Chad Engler committed on 24 Apr 2015
2015-04-21
@Chad Engler
reset drawCount each render call; fixes #1661
Chad Engler committed on 21 Apr 2015
2015-04-07
@Mat Groves
find webGL resize issue
Mat Groves committed on 7 Apr 2015
2015-04-02
@mathew groves
Fixed some dodgey updates that made it in.. ...
mathew groves committed on 2 Apr 2015
2015-03-27
@mathew groves
webGL tweaks
mathew groves committed on 27 Mar 2015
2015-03-21
@Chad Engler
set default render target when created
Chad Engler committed on 21 Mar 2015
@Chad Engler
fix bug where rendertarget isn't set right
Chad Engler committed on 21 Mar 2015
2015-03-17
@mathew groves
pass clear property to renderDisplayObject function
mathew groves committed on 17 Mar 2015