History for pixi.js / src
2016-03-31
@Mat Groves
Merge pull request #2381 from LTcolombo/dev ...
Mat Groves committed on 31 Mar 2016
2016-03-25
@Ivan Popelyshev
fix mesh canvas rendering for resolution=2
Ivan Popelyshev committed on 25 Mar 2016
@Ivan Popelyshev
fixing mesh canvas
Ivan Popelyshev committed on 25 Mar 2016
2016-03-19
@Mat Groves
another interaction tweak
Mat Groves committed on 19 Mar 2016
@Mat Groves
interaction tweak
Mat Groves committed on 19 Mar 2016
@Mat Groves
fixed interactive issue
Mat Groves committed on 19 Mar 2016
2016-03-17
@Mat Groves
Merge remote-tracking branch 'origin/dev' into dev ...
Mat Groves committed on 17 Mar 2016
@Mat Groves
Merge branch 'pr/2281' into dev
Mat Groves committed on 17 Mar 2016
2016-03-15
@Matt Karl
Fixed the alpha for the ColorMatrixFilter
Matt Karl committed on 15 Mar 2016
2016-03-13
@Lukas Taegert
Do not create a sprite sheet if the image resources already exists from a previous load; this can happen as a result of calling loader.reset() after a spritesheet JSON resources has been added to the queue but before the corresponding image resource has been added by the spritesheet parser.
Lukas Taegert committed on 13 Mar 2016
@Lukas Taegert
Only use spritesheet batching and timeouts for resources larger than one batch size
Lukas Taegert committed on 13 Mar 2016
@Lukas Taegert
Change spritesheet parser to enable batching
Lukas Taegert committed on 13 Mar 2016
2016-03-11
@Matt Karl
Added optimization
Matt Karl committed on 11 Mar 2016
@Matt Karl
Style conforming
Matt Karl committed on 11 Mar 2016
@Matt Karl
Added letter-spacing
Matt Karl committed on 11 Mar 2016
2016-03-08
@Nick Balyanitsa
Updating the buffer to have proper size
Nick Balyanitsa committed on 8 Mar 2016
@Nick Balyanitsa
Using resolution in TilingSprite canvas renderer
Nick Balyanitsa committed on 8 Mar 2016
2016-02-25
@Mat Groves
interaction tweak
Mat Groves committed on 25 Feb 2016
2016-02-18
@Matt Swanson
Add wordbreak option
Matt Swanson committed on 18 Feb 2016
2016-02-12
@Robin Vierich
flush all webgl commands before the renderer is completely destroyed. This ensures that all commands are processed in a timely fashion (especially in browsers with multi-process or multi-threaded graphics architectures like chrome). Noteably, this ensures that gl textures are actually deleted around the same time that the renderer is destroyed.
Robin Vierich committed on 12 Feb 2016
2016-02-09
@Johannes
Jsdoc moveWhenInside type typo
Johannes committed on 9 Feb 2016
@Mat Groves
made option to ensure mouse move ...
Mat Groves committed on 9 Feb 2016
2016-02-04
@Mat Groves
fix for #2333
Mat Groves committed on 4 Feb 2016
@Mat Groves
Merge remote-tracking branch 'origin/dev' into dev
Mat Groves committed on 4 Feb 2016
2016-02-03
@Larry Gordon
Update const.js to use browserify-versionify
Larry Gordon committed on 3 Feb 2016
@Mat Groves
Merge remote-tracking branch 'origin/dev' into dev
Mat Groves committed on 3 Feb 2016
2016-01-30
@Ivan Popelyshev
Revert "Trying to fix additive blending in v3" ...
Ivan Popelyshev committed on 30 Jan 2016
2016-01-29
@Ivan Popelyshev
fix for SCREEN
Ivan Popelyshev committed on 29 Jan 2016
2016-01-25
@Ivan Popelyshev
Trying to fix additive blending in v3
Ivan Popelyshev committed on 25 Jan 2016
@Ivan Popelyshev
fix CanvasRenderer bug
Ivan Popelyshev committed on 25 Jan 2016