History for pixi.js / src / pixi / renderers / webgl / PixiShader.js
2013-12-31
@Mat Groves
Restructured render texture ...
Mat Groves committed on 31 Dec 2013
2013-12-28
@Mat Groves
Added Tinting to webGL and blend modes to canvas and webGL ...
Mat Groves committed on 28 Dec 2013
2013-12-08
@Chad Engler
a million and one jshint fixes
Chad Engler committed on 8 Dec 2013
2013-12-03
@Mat Groves
Merged new PIXI Shader code
Mat Groves committed on 3 Dec 2013
@Mat Groves
Merge branch 'pr/406' into dev ...
Mat Groves committed on 3 Dec 2013
@Mat Groves
Tweaking filters ...
Mat Groves committed on 3 Dec 2013
2013-11-26
@photonstorm
Dramatically refactored PixiShader. Significantly smaller, less branching, much faster sync loop and no constant texture uploads.
photonstorm committed on 26 Nov 2013
2013-11-20
@photonstorm
Made sampler2D check more robust.
photonstorm committed on 20 Nov 2013
@photonstorm
Updated PixiShader to use standard uniform naming conventions (1f, 2f, 2fv, etc). Added support for multiple sampler2D calls, allowing multi-texture shaders. Added support for Linear, Repeat, Nearest, Audio and Keyboard textures. Updated all the examples to use the new uniform naming convention. Updated Gruntfile to use the renamed GrayFilter and fixed indexAll in Example 15 to use the GrayFilter as well.
photonstorm committed on 20 Nov 2013
2013-11-03
@Mat Groves
Moved program uniforms ...
Mat Groves committed on 3 Nov 2013
@Mat Groves
Graphics Bug fixs ...
Mat Groves committed on 3 Nov 2013
2013-11-01
@Mat Groves
Filter Tweaks ...
Mat Groves committed on 1 Nov 2013
2013-10-29
@Mat Groves
New Filter Structure ...
Mat Groves committed on 29 Oct 2013
2013-10-20
@Mat Groves
Displacment Map Added
Mat Groves committed on 20 Oct 2013
2013-09-29
@Mat Groves
FIlters Added.. again! ...
Mat Groves committed on 29 Sep 2013