2013-12-31 |
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2013-12-30 |
Corrected some headers and removed the unused TintShader
Mat Groves
committed
on 30 Dec 2013
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Added ability to use trimmed sprite sheets
Mat Groves
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on 30 Dec 2013
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2013-12-29 |
Added projection and offset to renderSessionData
Mat Groves
committed
on 29 Dec 2013
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cached canvas when tinitnting in canvas renderer
Mat Groves
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on 29 Dec 2013
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added some comments and a vert size property
Mat Groves
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on 29 Dec 2013
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2013-12-28 |
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2013-12-27 |
Tidied up displayObject removing linked list bits
Mat Groves
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on 27 Dec 2013
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Removed WebGL Batch and webGL RenderGroup
Mat Groves
committed
on 27 Dec 2013
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Restructured canvas renderer
Mat Groves
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on 27 Dec 2013
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refactored webGL renderer
Mat Groves
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on 27 Dec 2013
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2013-12-23 |
Added getBounds function to DisplayObjects
Mat Groves
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on 23 Dec 2013
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2013-12-19 |
merge in jshint fixes
Chad Engler
committed
on 19 Dec 2013
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merge texture scaling, fixes #201 and #378
Chad Engler
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on 19 Dec 2013
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2013-12-08 |
a million and one jshint fixes
Chad Engler
committed
on 8 Dec 2013
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Merge #304 from @drkibitz, and fix conflicts
Chad Engler
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on 8 Dec 2013
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2013-12-03 |
Merged new PIXI Shader code
Mat Groves
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on 3 Dec 2013
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2013-11-26 |
Dramatically refactored PixiShader. Significantly smaller, less branching, much faster sync loop and no constant texture uploads.
photonstorm
committed
on 26 Nov 2013
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2013-11-20 |
Made sampler2D check more robust.
photonstorm
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on 20 Nov 2013
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Updated PixiShader to use standard uniform naming conventions (1f, 2f, 2fv, etc). Added support for multiple sampler2D calls, allowing multi-texture shaders. Added support for Linear, Repeat, Nearest, Audio and Keyboard textures. Updated all the examples to use the new uniform naming convention. Updated Gruntfile to use the renamed GrayFilter and fixed indexAll in Example 15 to use the GrayFilter as well.
photonstorm
committed
on 20 Nov 2013
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2013-11-05 |
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2013-11-03 |
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Removed rogue console.log
Mat Groves
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on 3 Nov 2013
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Line width now more accurate
Mat Groves
committed
on 3 Nov 2013
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2013-11-01 |
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