History for pixi.js / src / pixi / renderers
2013-12-31
@Mat Groves
Restructured render texture ...
Mat Groves committed on 31 Dec 2013
2013-12-30
@Mat Groves
Corrected some headers and removed the unused TintShader
Mat Groves committed on 30 Dec 2013
@Mat Groves
Added ability to use trimmed sprite sheets
Mat Groves committed on 30 Dec 2013
2013-12-29
@Mat Groves
Added projection and offset to renderSessionData
Mat Groves committed on 29 Dec 2013
@Mat Groves
Added perPixel tinting for canvas ...
Mat Groves committed on 29 Dec 2013
@Mat Groves
Added texture caches for canvas tints
Mat Groves committed on 29 Dec 2013
@Mat Groves
cached canvas when tinitnting in canvas renderer
Mat Groves committed on 29 Dec 2013
@Mat Groves
added some comments and a vert size property
Mat Groves committed on 29 Dec 2013
@Mat Groves
Added canvas sprite tiniting ...
Mat Groves committed on 29 Dec 2013
2013-12-28
@Mat Groves
optimized renderer ...
Mat Groves committed on 28 Dec 2013
@Mat Groves
Added Tinting to webGL and blend modes to canvas and webGL ...
Mat Groves committed on 28 Dec 2013
2013-12-27
@Mat Groves
Tidied up displayObject removing linked list bits
Mat Groves committed on 27 Dec 2013
@Mat Groves
Removed WebGL Batch and webGL RenderGroup
Mat Groves committed on 27 Dec 2013
@Mat Groves
Restructured canvas renderer
Mat Groves committed on 27 Dec 2013
@Mat Groves
refactored webGL renderer
Mat Groves committed on 27 Dec 2013
2013-12-23
@Mat Groves
Added getBounds function to DisplayObjects
Mat Groves committed on 23 Dec 2013
2013-12-19
@Chad Engler
merge in jshint fixes
Chad Engler committed on 19 Dec 2013
@Chad Engler
merge texture scaling, fixes #201 and #378
Chad Engler committed on 19 Dec 2013
2013-12-18
@Harry Lachenmayer
Fix el(l)ipse spelling error
Harry Lachenmayer committed on 18 Dec 2013
2013-12-08
@Chad Engler
a million and one jshint fixes
Chad Engler committed on 8 Dec 2013
@Chad Engler
Merge #304 from @drkibitz, and fix conflicts
Chad Engler committed on 8 Dec 2013
@Chad Engler
Merge pull request #415 from mattdesl/basetex-destroy2 ...
Chad Engler committed on 8 Dec 2013
2013-12-03
@Mat Groves
Merged new PIXI Shader code
Mat Groves committed on 3 Dec 2013
@Mat Groves
Merge branch 'pr/406' into dev ...
Mat Groves committed on 3 Dec 2013
@Mat Groves
Tweaking filters ...
Mat Groves committed on 3 Dec 2013
2013-11-26
@photonstorm
Dramatically refactored PixiShader. Significantly smaller, less branching, much faster sync loop and no constant texture uploads.
photonstorm committed on 26 Nov 2013
2013-11-25
@mattdesl
cleaning up base texture destroy & adding removeAllEventListeners to EventTarget
mattdesl committed on 25 Nov 2013
2013-11-20
@photonstorm
Made sampler2D check more robust.
photonstorm committed on 20 Nov 2013
@photonstorm
Updated PixiShader to use standard uniform naming conventions (1f, 2f, 2fv, etc). Added support for multiple sampler2D calls, allowing multi-texture shaders. Added support for Linear, Repeat, Nearest, Audio and Keyboard textures. Updated all the examples to use the new uniform naming convention. Updated Gruntfile to use the renamed GrayFilter and fixed indexAll in Example 15 to use the GrayFilter as well.
photonstorm committed on 20 Nov 2013
2013-11-05
@Mat Groves
Added 2 filters fix filter bug ...
Mat Groves committed on 5 Nov 2013