History for pixi.js / packages / core / src / batch / BatchRenderer.js
2019-06-30
@Sukant Pal
Cleanup BatchRenderer internal names and documentation (#5852) ...
Sukant Pal authored on 30 Jun 2019 Matt Karl committed on 30 Jun 2019
2019-06-17
@Mat Groves
Renames StateSystem.setState to StateSystem.set (#5791)
Mat Groves authored on 17 Jun 2019 Matt Karl committed on 17 Jun 2019
2019-06-07
@Ivan Popelyshev
Adds factory for creating custom BatchRenderer plugins (#5706)
Ivan Popelyshev authored on 7 Jun 2019 Matt Karl committed on 7 Jun 2019
2019-04-09
@Ivan Popelyshev
Assure that TICK is different for multi-textured renderers (#5546)
Ivan Popelyshev authored on 9 Apr 2019 Matt Karl committed on 9 Apr 2019
2019-02-18
@Dairnon
Fixes instances of hard-coded vertSize in BatchRenderer (#5451)
Dairnon authored on 18 Feb 2019 Matt Karl committed on 18 Feb 2019
2019-01-15
@Dave Moore
Documentation updates (#5366)
Dave Moore authored on 15 Jan 2019 Matt Karl committed on 15 Jan 2019
2019-01-09
@Ivan Popelyshev
Fix types in documentation (#5345)
Ivan Popelyshev authored on 9 Jan 2019 Matt Karl committed on 9 Jan 2019
2018-12-18
@Mat Groves
Excludes GL lines from batching (#5294)
Mat Groves authored on 18 Dec 2018 Matt Karl committed on 18 Dec 2018
2018-12-17
@Mat Groves
Fixes native lines in lineStyle and adds BatchDrawCall class (#5293)
Mat Groves authored on 17 Dec 2018 Matt Karl committed on 17 Dec 2018
2018-12-12
@Ivan Popelyshev
Batch renderer fix O(N^2) memory problem (#5280)
Ivan Popelyshev authored on 12 Dec 2018 Matt Karl committed on 12 Dec 2018
2018-12-04
@Mat Groves
Bugfix/geometry cache fix (#5220)
Mat Groves authored on 4 Dec 2018 Matt Karl committed on 4 Dec 2018
2018-11-04
@Ivan Popelyshev
Graphics memory leak (#5203)
Ivan Popelyshev authored on 4 Nov 2018 Matt Karl committed on 4 Nov 2018
2018-10-21
@Matt Karl
Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
Matt Karl authored on 21 Oct 2018 GitHub committed on 21 Oct 2018
2018-09-22
@Matt Karl
Revert "[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)" (#5127) ...
Matt Karl authored on 22 Sep 2018 GitHub committed on 22 Sep 2018
2018-09-20
@Mat Groves
[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)
Mat Groves authored on 20 Sep 2018 Matt Karl committed on 20 Sep 2018