2018-11-09
@Ivan Popelyshev
Graphics does not depend on Mesh (#5206)
Ivan Popelyshev authored on 9 Nov 2018 Matt Karl committed on 9 Nov 2018
2018-11-07
@Ivan Popelyshev
Fixes wrapMode using WebGL v1 (#5209)
Ivan Popelyshev authored on 7 Nov 2018 Matt Karl committed on 7 Nov 2018
@Ivan Popelyshev
Replaces toJSON with clone in Graphics LineStyle (#5207)
Ivan Popelyshev authored on 7 Nov 2018 Matt Karl committed on 7 Nov 2018
2018-11-04
@Ivan Popelyshev
Fix cubemap (#5144)
Ivan Popelyshev authored on 4 Nov 2018 Matt Karl committed on 4 Nov 2018
@Ivan Popelyshev
Graphics memory leak (#5203)
Ivan Popelyshev authored on 4 Nov 2018 Matt Karl committed on 4 Nov 2018
@Mat Groves
Tweaked graphics to share one default shader (#5205)
Mat Groves authored on 4 Nov 2018 Matt Karl committed on 4 Nov 2018
2018-10-22
@Mat Groves
make white texture PO2 so it works in WebGL v1
Mat Groves committed on 22 Oct 2018
2018-10-21
@Mat Groves
fixed alpha for graphics ...
Mat Groves committed on 21 Oct 2018
@Mat Groves
oops silly me.. hard coded alpha!
Mat Groves committed on 21 Oct 2018
@Matt Karl
Fixes with Graphics tinting and premultiply (#5182) ...
Matt Karl authored on 21 Oct 2018 GitHub committed on 21 Oct 2018
@Matt Karl
Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
Matt Karl authored on 21 Oct 2018 GitHub committed on 21 Oct 2018
2018-10-15
@Dave Moore
Allows more texture units to be used by modern Android and Apple devices. (#5156) ...
Dave Moore authored on 15 Oct 2018 Matt Karl committed on 15 Oct 2018
2018-09-30
@Dave Moore
Added 'angle' property for DisplayObject (#5129)
Dave Moore authored on 30 Sep 2018 Matt Karl committed on 30 Sep 2018
2018-09-24
@Dave Moore
Deprecation util function (#5126)
Dave Moore authored on 24 Sep 2018 Matt Karl committed on 24 Sep 2018
2018-09-22
@Matt Karl
Revert "[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)" (#5127) ...
Matt Karl authored on 22 Sep 2018 GitHub committed on 22 Sep 2018
2018-09-20
@Mat Groves
[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)
Mat Groves authored on 20 Sep 2018 Matt Karl committed on 20 Sep 2018
2018-09-03
@Matt Karl
Cleanup spritesheet source files
Matt Karl committed on 3 Sep 2018
2018-08-31
@finscn
Optimization to Graphics fastRect to cache tint (#5033)
finscn authored on 31 Aug 2018 Matt Karl committed on 31 Aug 2018
@Dave Moore
Fixes generation of textures on the canvas renderer when it has no parent (#5030)
Dave Moore authored on 31 Aug 2018 Matt Karl committed on 31 Aug 2018
@Will Wong
Prevent gaps in duplicate Graphics lineTo calls (#5084) ...
Will Wong authored on 31 Aug 2018 Matt Karl committed on 31 Aug 2018
@Will Wong
Fix gaps in circle borders during WebGL render (#5086) ...
Will Wong authored on 31 Aug 2018 Matt Karl committed on 31 Aug 2018
@徐宇楠
Remove accessibility event listeners with capture (#5085)
徐宇楠 authored on 31 Aug 2018 Matt Karl committed on 31 Aug 2018
@nikolas
Fixes typos in documentation (#5095)
nikolas authored on 31 Aug 2018 Matt Karl committed on 31 Aug 2018
@st3v0
Fixes ObservablePoint compatibility with Point (#5093)
st3v0 authored on 31 Aug 2018 Matt Karl committed on 31 Aug 2018
2018-08-21
@Matt Karl
Fixes unit test for trim
Matt Karl committed on 21 Aug 2018
@Mat Groves
Adds a couple of caching layers for binding textures and binding buffers (#5049)
Mat Groves authored on 21 Aug 2018 Matt Karl committed on 21 Aug 2018
@Dave Moore
Able to set resolution of Text separately to the Renderer (#5060)
Dave Moore authored on 21 Aug 2018 Matt Karl committed on 21 Aug 2018
@Dave Moore
Setting text to be "" means it is actually "", and not transformed to " " (#5059)
Dave Moore authored on 21 Aug 2018 Matt Karl committed on 21 Aug 2018
@John Sjöström
Fixes trimming a Text object with an empty string (#5045) ...
John Sjöström authored on 21 Aug 2018 Matt Karl committed on 21 Aug 2018
2018-08-20
@Will Wong
Fixes video type wrongly incorrectly with query string (#5077) ...
Will Wong authored on 20 Aug 2018 Matt Karl committed on 20 Aug 2018