| 2016-03-19 | 
            
             
                another interaction tweak
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 19 Mar 2016
    
  
                  
                 
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|---|---|
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                interaction tweak
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 19 Mar 2016
    
  
                  
                 
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                fixed interactive issue
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 19 Mar 2016
    
  
                  
                 
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| 2016-03-17 | 
            
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                Merge branch 'pr/2281' into dev
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 17 Mar 2016
    
  
                  
                 
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| 2016-03-15 | 
            
             
                Fixed the alpha for the ColorMatrixFilter
                
                 
            
                  
                  Matt Karl
                  committed 
  
    
      on 15 Mar 2016
    
  
                  
                 
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| 2016-03-13 | 
            
             
                Do not create a sprite sheet if the image resources already exists from a previous load; this can happen as a result of calling loader.reset() after a spritesheet JSON resources has been added to the queue but before the corresponding image resource has been added by the spritesheet parser.
                
                 
            
                  
                  Lukas Taegert
                  committed 
  
    
      on 13 Mar 2016
    
  
                  
                 
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                Only use spritesheet batching and timeouts for resources larger than one batch size
                
                 
            
                  
                  Lukas Taegert
                  committed 
  
    
      on 13 Mar 2016
    
  
                  
                 
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                Change spritesheet parser to enable batching
                
                 
            
                  
                  Lukas Taegert
                  committed 
  
    
      on 13 Mar 2016
    
  
                  
                 
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| 2016-03-11 | 
            
             
                Added optimization
                
                 
            
                  
                  Matt Karl
                  committed 
  
    
      on 11 Mar 2016
    
  
                  
                 
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                Style conforming
                
                 
            
                  
                  Matt Karl
                  committed 
  
    
      on 11 Mar 2016
    
  
                  
                 
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                Added letter-spacing
                
                 
            
                  
                  Matt Karl
                  committed 
  
    
      on 11 Mar 2016
    
  
                  
                 
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| 2016-02-25 | 
            
             
                interaction tweak
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 25 Feb 2016
    
  
                  
                 
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| 2016-02-18 | 
            
             
                Add wordbreak option
                
                 
            
                  
                  Matt Swanson
                  committed 
  
    
      on 18 Feb 2016
    
  
                  
                 
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| 2016-02-12 | 
            
             
                flush all webgl commands before the renderer is completely destroyed. This ensures that all commands are processed in a timely fashion (especially in browsers with multi-process or multi-threaded graphics architectures like chrome). Noteably, this ensures that gl textures are actually deleted around the same time that the renderer is destroyed.
                
                 
            
                  
                  Robin Vierich
                  committed 
  
    
      on 12 Feb 2016
    
  
                  
                 
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| 2016-02-09 | 
            
             
                Jsdoc moveWhenInside type typo
                
                 
            
                  
                  Johannes
                  committed 
  
    
      on 9 Feb 2016
    
  
                  
                 
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| 2016-02-04 | 
            
             
                fix for #2333
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 4 Feb 2016
    
  
                  
                 
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                Merge remote-tracking branch 'origin/dev' into dev
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 4 Feb 2016
    
  
                  
                 
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| 2016-02-03 | 
            
             
                Update const.js to use browserify-versionify
                
                 
            
                  
                  Larry Gordon
                  committed 
  
    
      on 3 Feb 2016
    
  
                  
                 
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                Merge remote-tracking branch 'origin/dev' into dev
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 3 Feb 2016
    
  
                  
                 
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| 2016-01-30 | 
            
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| 2016-01-29 | 
            
             
                fix for SCREEN
                
                 
            
                  
                  Ivan Popelyshev
                  committed 
  
    
      on 29 Jan 2016
    
  
                  
                 
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| 2016-01-25 | 
            
             
                Trying to fix additive blending in v3
                
                 
            
                  
                  Ivan Popelyshev
                  committed 
  
    
      on 25 Jan 2016
    
  
                  
                 
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                fix CanvasRenderer bug
                
                 
            
                  
                  Ivan Popelyshev
                  committed 
  
    
      on 25 Jan 2016
    
  
                  
                 
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| 2016-01-22 | 
            
             
                Merge remote-tracking branch 'upstream/dev' into dev-rotateTexture
                
                  ...
                
                 
            
                  
                  Ivan Popelyshev
                  committed 
  
    
      on 22 Jan 2016
    
  
                  
                 
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| 2016-01-20 | 
            
             
                fixed kerning undefined error
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 20 Jan 2016
    
  
                  
                 
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| 2016-01-17 | 
            
             
                Add doc hint on using Sprite mask on canvas
                
                  ...
                
                 
            
                  
                    Monson Shao
                    authored 
  
    
      on 16 Jan 2016
    
  
                    
                  
                  Monson Shao
                  committed 
  
    
      on 17 Jan 2016
    
  
                  
                 
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| 2016-01-14 | 
            
             
                Expose standard shaders on PIXI namespace as documented
                
                 
            
                  
                  dcode
                  committed 
  
    
      on 14 Jan 2016
    
  
                  
                 
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| 2016-01-11 | 
            
             |