| 2014-07-18 | 
                updating branch with latest dev
                
                 
                  
                  Chad Engler
                  committed 
  
    
      on 18 Jul 2014
    
  
                  
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|---|---|
| 2014-07-17 |  | 
| 2014-07-14 |  | 
| 
                First pass of speed up
                
                 
                  
                  mathew groves
                  committed 
  
    
      on 14 Jul 2014
    
  
                  
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| 2014-07-10 | 
                Fix typo in FilterTexture constructor
                
                 
                  
                  Federico Omoto
                  committed 
  
    
      on 10 Jul 2014
    
  
                  
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| 
                Fix typo in PrimitiveShader.destroy method
                
                 
                  
                  Federico Omoto
                  committed 
  
    
      on 10 Jul 2014
    
  
                  
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| 2014-07-09 |  | 
| 
                Added support for the WebGL context option preserveDrawingBuffer. Affects whether or not the contents of the stencil buffer is retained after rendering.
                
                 
                  
                  photonstorm
                  committed 
  
    
      on 9 Jul 2014
    
  
                  
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| 
                When handling a restored webgl context event, save the newly created context and remove the lost one
                
                 
                  
                  Federico Omoto
                  committed 
  
    
      on 9 Jul 2014
    
  
                  
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| 2014-07-08 | 
                set filter to default shader
                
                 
                  
                  mathew groves
                  committed 
  
    
      on 8 Jul 2014
    
  
                  
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|  | |
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                Merge branch 'pr/846' into dev
                
                 
                  
                  mathew groves
                  committed 
  
    
      on 8 Jul 2014
    
  
                  
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| 
                Applied new crop values to webGL renderer
                
                 
                  
                  mathew groves
                  committed 
  
    
      on 8 Jul 2014
    
  
                  
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| 
                Applied new crop values to webGL renderer
                
                 
                  
                  mathew groves
                  committed 
  
    
      on 8 Jul 2014
    
  
                  
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|  | |
| 2014-07-03 | 
                Fix destroy method to actually destroy the textures
                
                 
                  
                  Federico Omoto
                  committed 
  
    
      on 3 Jul 2014
    
  
                  
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| 2014-07-02 |  | 
| 
                Optimize sprite.texture access
                
                 
                  
                  Federico Omoto
                  committed 
  
    
      on 2 Jul 2014
    
  
                  
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|  | |
| 
                Get the uvs from the Sprite texture
                
                 
                  
                  Federico Omoto
                  committed 
  
    
      on 2 Jul 2014
    
  
                  
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|  | |
|  | |
| 2014-07-01 |  | 
| 
                update to latest dev
                
                 
                  
                  Chad Engler
                  committed 
  
    
      on 1 Jul 2014
    
  
                  
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| 
                Fixed webGL nested masking issue
                
                 
                  
                  mathew groves
                  committed 
  
    
      on 1 Jul 2014
    
  
                  
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| 2014-06-30 | 
                Merge pull request #734 from panrafal/feature/premultiplied-alpha
                
                  ...
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 30 Jun 2014
    
  
                  
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| 2014-06-29 | 
                Fixed issue with complex graphics fillAlpha not set in webGL
                
                 
                  
                  mathew groves
                  committed 
  
    
      on 29 Jun 2014
    
  
                  
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| 
                Added rounded rect back in (I accidentally overwrote it when updating the graphics class')
                
                  ...
                
                 
                  
                  mathew groves
                  committed 
  
    
      on 29 Jun 2014
    
  
                  
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|  | |
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                Shader Manager simplified
                
                 
                  
                  mathew groves
                  committed 
  
    
      on 29 Jun 2014
    
  
                  
                 |