2019-07-04 |
BatchBuffer.vertices => ViewableBuffer.rawBinaryData (#5881)
Sukant Pal
authored
on 4 Jul 2019
Matt Karl
committed
on 4 Jul 2019
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Adds Graphics.pluginName & ViewableBuffer (#5877)
Sukant Pal
authored
on 4 Jul 2019
Matt Karl
committed
on 4 Jul 2019
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2019-07-02 |
Fix BatchRenderer types (#5871)
Ivan Popelyshev
authored
on 2 Jul 2019
Matt Karl
committed
on 2 Jul 2019
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Fix BatchRenderer and GroupD8 types (#5867)
Timo Kämäräinen
authored
on 2 Jul 2019
Matt Karl
committed
on 2 Jul 2019
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2019-06-30 |
Cleanup BatchRenderer internal names and documentation (#5852)
...
Sukant Pal
authored
on 30 Jun 2019
Matt Karl
committed
on 30 Jun 2019
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2019-06-27 |
Prevented System from attaching itself to the Renderer's contextChange signal (#5848)
Sukant Pal
authored
on 27 Jun 2019
Matt Karl
committed
on 27 Jun 2019
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2019-06-17 |
Renames StateSystem.setState to StateSystem.set (#5791)
Mat Groves
authored
on 17 Jun 2019
Matt Karl
committed
on 17 Jun 2019
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2019-06-09 |
Fixes issue with docs/types with BatchPluginFactory (#5772)
Matt Karl
authored
on 9 Jun 2019
GitHub
committed
on 9 Jun 2019
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2019-06-07 |
Adds factory for creating custom BatchRenderer plugins (#5706)
Ivan Popelyshev
authored
on 7 Jun 2019
Matt Karl
committed
on 7 Jun 2019
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2019-04-09 |
Assure that TICK is different for multi-textured renderers (#5546)
Ivan Popelyshev
authored
on 9 Apr 2019
Matt Karl
committed
on 9 Apr 2019
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2019-02-22 |
Fixes shader avoiding equal compare between float (#5466)
yinz
authored
on 22 Feb 2019
Matt Karl
committed
on 22 Feb 2019
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2019-02-18 |
Fixes instances of hard-coded vertSize in BatchRenderer (#5451)
Dairnon
authored
on 18 Feb 2019
Matt Karl
committed
on 18 Feb 2019
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2019-01-15 |
Documentation updates (#5366)
Dave Moore
authored
on 15 Jan 2019
Matt Karl
committed
on 15 Jan 2019
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2019-01-09 |
Fix types in documentation (#5345)
Ivan Popelyshev
authored
on 9 Jan 2019
Matt Karl
committed
on 9 Jan 2019
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2018-12-18 |
Excludes GL lines from batching (#5294)
Mat Groves
authored
on 18 Dec 2018
Matt Karl
committed
on 18 Dec 2018
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2018-12-17 |
Fixes native lines in lineStyle and adds BatchDrawCall class (#5293)
Mat Groves
authored
on 17 Dec 2018
Matt Karl
committed
on 17 Dec 2018
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2018-12-12 |
Batch renderer fix O(N^2) memory problem (#5280)
Ivan Popelyshev
authored
on 12 Dec 2018
Matt Karl
committed
on 12 Dec 2018
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2018-12-04 |
Bugfix/geometry cache fix (#5220)
Mat Groves
authored
on 4 Dec 2018
Matt Karl
committed
on 4 Dec 2018
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2018-11-04 |
Graphics memory leak (#5203)
Ivan Popelyshev
authored
on 4 Nov 2018
Matt Karl
committed
on 4 Nov 2018
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2018-10-21 |
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Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
Matt Karl
authored
on 21 Oct 2018
GitHub
committed
on 21 Oct 2018
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2018-09-22 |
Revert "[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)" (#5127)
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Matt Karl
authored
on 22 Sep 2018
GitHub
committed
on 22 Sep 2018
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2018-09-20 |
[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)
Mat Groves
authored
on 20 Sep 2018
Matt Karl
committed
on 20 Sep 2018
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2018-04-05 |
Documentation and small code style changes (#4828)
Matt Karl
authored
on 5 Apr 2018
GitHub
committed
on 5 Apr 2018
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2018-02-27 |
Reorganize the core module to be flatter, rename WebGLSystem to System (#4707)
Mat Groves
authored
on 27 Feb 2018
Matt Karl
committed
on 27 Feb 2018
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