History for pixi.js / packages / graphics / src / GraphicsGeometry.js
2019-05-05
@Ivan Popelyshev
Fixes beginTextureFill texture region height (#5648)
Ivan Popelyshev authored on 5 May 2019 Matt Karl committed on 5 May 2019
2019-04-09
@Ivan Popelyshev
Assure that TICK is different for multi-textured renderers (#5546)
Ivan Popelyshev authored on 9 Apr 2019 Matt Karl committed on 9 Apr 2019
2019-03-18
@Ivan Popelyshev
Remove unused field, fix typings (#5527)
Ivan Popelyshev authored on 18 Mar 2019 Matt Karl committed on 18 Mar 2019
2019-03-17
@Ivan Popelyshev
Adds partial support for texture regions with beginTextureFill (#5519)
Ivan Popelyshev authored on 17 Mar 2019 Matt Karl committed on 17 Mar 2019
2019-03-15
@Ivan Popelyshev
Fixes Graphics holes on canvas and closePath (#5516)
Ivan Popelyshev authored on 15 Mar 2019 Matt Karl committed on 15 Mar 2019
2019-03-14
@Ivan Popelyshev
Fixes Graphics clear (#5514)
Ivan Popelyshev authored on 14 Mar 2019 Matt Karl committed on 14 Mar 2019
2019-02-04
@Ivan Popelyshev
Fixes non-batched Graphics (#5401)
Ivan Popelyshev authored on 4 Feb 2019 Matt Karl committed on 4 Feb 2019
2019-01-15
@Dave Moore
Documentation updates (#5366)
Dave Moore authored on 15 Jan 2019 Matt Karl committed on 15 Jan 2019
2019-01-09
@Ivan Popelyshev
Fix types in documentation (#5345)
Ivan Popelyshev authored on 9 Jan 2019 Matt Karl committed on 9 Jan 2019
2018-12-18
@Mat Groves
Excludes GL lines from batching (#5294)
Mat Groves authored on 18 Dec 2018 Matt Karl committed on 18 Dec 2018
2018-12-17
@Mat Groves
Fixes native lines in lineStyle and adds BatchDrawCall class (#5293)
Mat Groves authored on 17 Dec 2018 Matt Karl committed on 17 Dec 2018
2018-12-04
@Mat Groves
Re-enabled Graphics batching (#5264)
Mat Groves authored on 4 Dec 2018 Matt Karl committed on 4 Dec 2018
2018-11-04
@Ivan Popelyshev
Graphics memory leak (#5203)
Ivan Popelyshev authored on 4 Nov 2018 Matt Karl committed on 4 Nov 2018
2018-10-21
@Mat Groves
fixed alpha for graphics ...
Mat Groves committed on 21 Oct 2018
@Mat Groves
oops silly me.. hard coded alpha!
Mat Groves committed on 21 Oct 2018
@Matt Karl
Fixes with Graphics tinting and premultiply (#5182) ...
Matt Karl authored on 21 Oct 2018 GitHub committed on 21 Oct 2018
@Matt Karl
Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
Matt Karl authored on 21 Oct 2018 GitHub committed on 21 Oct 2018
2018-09-22
@Matt Karl
Revert "[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)" (#5127) ...
Matt Karl authored on 22 Sep 2018 GitHub committed on 22 Sep 2018
2018-09-20
@Mat Groves
[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)
Mat Groves authored on 20 Sep 2018 Matt Karl committed on 20 Sep 2018