2019-04-09 |
Assure that TICK is different for multi-textured renderers (#5546)
Ivan Popelyshev
authored
on 9 Apr 2019
Matt Karl
committed
on 9 Apr 2019
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2019-04-08 |
Fixes non-premultiply blend modes (#5562)
Ivan Popelyshev
authored
on 8 Apr 2019
Matt Karl
committed
on 8 Apr 2019
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2019-04-02 |
Can't bind active destroyed VAO (#5558)
Ivan Popelyshev
authored
on 2 Apr 2019
Matt Karl
committed
on 2 Apr 2019
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2019-03-20 |
Adds browser bundles for individual packages (#5528)
Matt Karl
authored
on 20 Mar 2019
GitHub
committed
on 20 Mar 2019
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2019-03-17 |
Re-implements autoDetectRender to reduce confusion (#5523)
Matt Karl
authored
on 17 Mar 2019
GitHub
committed
on 17 Mar 2019
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2019-03-10 |
Don't use WebGL2 on mobiles by default (#5502)
Ivan Popelyshev
authored
on 10 Mar 2019
Matt Karl
committed
on 10 Mar 2019
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2019-03-08 |
Introduces unsafe-eval and runner packages (#5463)
Ivan Popelyshev
authored
on 8 Mar 2019
Matt Karl
committed
on 8 Mar 2019
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2019-03-05 |
Fixes a bug when resizing RenderTexture with resolution other than one (#5492)
Mat Groves
authored
on 5 Mar 2019
Matt Karl
committed
on 5 Mar 2019
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2019-03-04 |
Typo in typings (#5488)
Ivan Popelyshev
authored
on 4 Mar 2019
Matt Karl
committed
on 4 Mar 2019
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2019-02-26 |
Moved resolution check to when a texture is created (#5480)
Mat Groves
authored
on 26 Feb 2019
Matt Karl
committed
on 26 Feb 2019
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2019-02-22 |
Fixes shader avoiding equal compare between float (#5466)
yinz
authored
on 22 Feb 2019
Matt Karl
committed
on 22 Feb 2019
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2019-02-18 |
Initial pass at enabling depthTexture support (#5395)
Dairnon
authored
on 18 Feb 2019
Matt Karl
committed
on 18 Feb 2019
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Mipmap pow2 compatibility for WebGL 1 and 2 (#5422)
Ivan Popelyshev
authored
on 18 Feb 2019
Matt Karl
committed
on 18 Feb 2019
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Make Renderer's `reset` work like in v4. (#5431)
Ivan Popelyshev
authored
on 18 Feb 2019
Matt Karl
committed
on 18 Feb 2019
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Fixes instances of hard-coded vertSize in BatchRenderer (#5451)
Dairnon
authored
on 18 Feb 2019
Matt Karl
committed
on 18 Feb 2019
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2019-02-16 |
Typings fixes (#5450)
Ivan Popelyshev
authored
on 16 Feb 2019
Matt Karl
committed
on 16 Feb 2019
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2019-02-14 |
Fixes SpriteMask filterArea lagging by 1 frame (#5444)
Ivan Popelyshev
authored
on 14 Feb 2019
Matt Karl
committed
on 14 Feb 2019
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2019-02-12 |
Fixes SpriteMaskFilter clear param (#5435)
Ivan Popelyshev
authored
on 12 Feb 2019
Matt Karl
committed
on 12 Feb 2019
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Fixes RenderTextureSystem invalidation problem (#5432)
Ivan Popelyshev
authored
on 12 Feb 2019
Matt Karl
committed
on 12 Feb 2019
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2019-02-09 |
Rename `renderTexture` field to `current`, like in FramebufferSystem (#5425)
Ivan Popelyshev
authored
on 9 Feb 2019
Matt Karl
committed
on 9 Feb 2019
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Fixes Renderer's render parameter documentation (#5424)
Ivan Popelyshev
authored
on 9 Feb 2019
Matt Karl
committed
on 9 Feb 2019
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Fixes multi-Renderer async problem (#5405)
Ivan Popelyshev
authored
on 9 Feb 2019
Matt Karl
committed
on 9 Feb 2019
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2019-02-06 |
Update docs for Application.antialias (#5413)
nikolas
authored
on 6 Feb 2019
Matt Karl
committed
on 6 Feb 2019
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2019-01-29 |
Adds more Blend Modes (#5391)
Ivan Popelyshev
authored
on 29 Jan 2019
Matt Karl
committed
on 29 Jan 2019
|
2019-01-28 |
Fix follow up to Blend Modes None (#5392)
Matt Karl
authored
on 28 Jan 2019
GitHub
committed
on 28 Jan 2019
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2019-01-27 |
Proper disposal for Mesh and Graphics Geometry objects (#5349)
Ivan Popelyshev
authored
on 27 Jan 2019
Matt Karl
committed
on 27 Jan 2019
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Fixes BLEND_MODES.NONE (#5377)
Stafford Williams
authored
on 27 Jan 2019
Matt Karl
committed
on 27 Jan 2019
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Fixes disposing framebuffers like in v4 (#5387)
Ivan Popelyshev
authored
on 27 Jan 2019
Matt Karl
committed
on 27 Jan 2019
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2019-01-15 |
Fixes Framebuffer resize not working with masks (#5359)
Ivan Popelyshev
authored
on 15 Jan 2019
Matt Karl
committed
on 15 Jan 2019
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Documentation updates (#5366)
Dave Moore
authored
on 15 Jan 2019
Matt Karl
committed
on 15 Jan 2019
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