2018-12-08 |
Updates resource-loader to support cross-origin via iframe (#5268)
Matt Karl
committed
on 8 Dec 2018
|
---|---|
2018-12-04 |
Bugfix/geometry cache fix (#5220)
Mat Groves
authored
on 4 Dec 2018
Matt Karl
committed
on 4 Dec 2018
|
Updates old examples for BaseRenderTexture (#5262)
Matt Karl
committed
on 4 Dec 2018
|
|
Re-enabled Graphics batching (#5264)
Mat Groves
authored
on 4 Dec 2018
Matt Karl
committed
on 4 Dec 2018
|
|
2018-12-03 |
Ability to set individual display components to be drawn to rounded pixels (#5057)
Dave Moore
authored
on 3 Dec 2018
Matt Karl
committed
on 3 Dec 2018
|
Fixes defaultAnchor to be included with Texture.clone (#5261)
Matt Karl
committed
on 3 Dec 2018
|
|
2018-11-20 |
Rotation cache optimization (#5230)
Ivan Popelyshev
authored
on 20 Nov 2018
Matt Karl
committed
on 20 Nov 2018
|
2018-11-17 |
Fixes moveTo and lineStyle (#5221)
Ivan Popelyshev
authored
on 17 Nov 2018
Matt Karl
committed
on 17 Nov 2018
|
2018-11-13 |
Fixed tint / alpha for non-batched Graphics objects (#5217)
Mat Groves
authored
on 13 Nov 2018
Matt Karl
committed
on 13 Nov 2018
|
2018-11-11 |
Adds support for simple sorting Container children based on zIndex (#5204)
Dave Moore
authored
on 11 Nov 2018
Matt Karl
committed
on 11 Nov 2018
|
Updating jsdocs for settings (#5214)
Dave Moore
authored
on 11 Nov 2018
Matt Karl
committed
on 11 Nov 2018
|
|
2018-11-09 |
Graphics does not depend on Mesh (#5206)
Ivan Popelyshev
authored
on 9 Nov 2018
Matt Karl
committed
on 9 Nov 2018
|
2018-11-07 |
Fixes wrapMode using WebGL v1 (#5209)
Ivan Popelyshev
authored
on 7 Nov 2018
Matt Karl
committed
on 7 Nov 2018
|
Replaces toJSON with clone in Graphics LineStyle (#5207)
Ivan Popelyshev
authored
on 7 Nov 2018
Matt Karl
committed
on 7 Nov 2018
|
|
2018-11-04 |
Fix cubemap (#5144)
Ivan Popelyshev
authored
on 4 Nov 2018
Matt Karl
committed
on 4 Nov 2018
|
Graphics memory leak (#5203)
Ivan Popelyshev
authored
on 4 Nov 2018
Matt Karl
committed
on 4 Nov 2018
|
|
Tweaked graphics to share one default shader (#5205)
Mat Groves
authored
on 4 Nov 2018
Matt Karl
committed
on 4 Nov 2018
|
|
2018-10-22 |
make white texture PO2 so it works in WebGL v1
Mat Groves
committed
on 22 Oct 2018
|
2018-10-21 |
|
oops silly me.. hard coded alpha!
Mat Groves
committed
on 21 Oct 2018
|
|
Fixes with Graphics tinting and premultiply (#5182)
...
Matt Karl
authored
on 21 Oct 2018
GitHub
committed
on 21 Oct 2018
|
|
Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
Matt Karl
authored
on 21 Oct 2018
GitHub
committed
on 21 Oct 2018
|
|
2018-10-15 |
Allows more texture units to be used by modern Android and Apple devices. (#5156)
...
Dave Moore
authored
on 15 Oct 2018
Matt Karl
committed
on 15 Oct 2018
|
2018-09-30 |
Added 'angle' property for DisplayObject (#5129)
Dave Moore
authored
on 30 Sep 2018
Matt Karl
committed
on 30 Sep 2018
|
2018-09-24 |
Deprecation util function (#5126)
Dave Moore
authored
on 24 Sep 2018
Matt Karl
committed
on 24 Sep 2018
|
2018-09-22 |
Revert "[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)" (#5127)
...
Matt Karl
authored
on 22 Sep 2018
GitHub
committed
on 22 Sep 2018
|
2018-09-20 |
[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)
Mat Groves
authored
on 20 Sep 2018
Matt Karl
committed
on 20 Sep 2018
|
2018-09-03 |
Cleanup spritesheet source files
Matt Karl
committed
on 3 Sep 2018
|
2018-08-31 |
Optimization to Graphics fastRect to cache tint (#5033)
finscn
authored
on 31 Aug 2018
Matt Karl
committed
on 31 Aug 2018
|
Fixes generation of textures on the canvas renderer when it has no parent (#5030)
Dave Moore
authored
on 31 Aug 2018
Matt Karl
committed
on 31 Aug 2018
|