2018-12-08
@Matt Karl
Updates resource-loader to support cross-origin via iframe (#5268)
Matt Karl committed on 8 Dec 2018
2018-12-04
@Mat Groves
Bugfix/geometry cache fix (#5220)
Mat Groves authored on 4 Dec 2018 Matt Karl committed on 4 Dec 2018
@Matt Karl
Updates old examples for BaseRenderTexture (#5262)
Matt Karl committed on 4 Dec 2018
@Mat Groves
Re-enabled Graphics batching (#5264)
Mat Groves authored on 4 Dec 2018 Matt Karl committed on 4 Dec 2018
2018-12-03
@Dave Moore
Ability to set individual display components to be drawn to rounded pixels (#5057)
Dave Moore authored on 3 Dec 2018 Matt Karl committed on 3 Dec 2018
@Matt Karl
Fixes defaultAnchor to be included with Texture.clone (#5261)
Matt Karl committed on 3 Dec 2018
2018-11-20
@Ivan Popelyshev
Rotation cache optimization (#5230)
Ivan Popelyshev authored on 20 Nov 2018 Matt Karl committed on 20 Nov 2018
2018-11-17
@Ivan Popelyshev
Fixes moveTo and lineStyle (#5221)
Ivan Popelyshev authored on 17 Nov 2018 Matt Karl committed on 17 Nov 2018
2018-11-13
@Mat Groves
Fixed tint / alpha for non-batched Graphics objects (#5217)
Mat Groves authored on 13 Nov 2018 Matt Karl committed on 13 Nov 2018
2018-11-11
@Dave Moore
Adds support for simple sorting Container children based on zIndex (#5204)
Dave Moore authored on 11 Nov 2018 Matt Karl committed on 11 Nov 2018
@Dave Moore
Updating jsdocs for settings (#5214)
Dave Moore authored on 11 Nov 2018 Matt Karl committed on 11 Nov 2018
2018-11-09
@Ivan Popelyshev
Graphics does not depend on Mesh (#5206)
Ivan Popelyshev authored on 9 Nov 2018 Matt Karl committed on 9 Nov 2018
2018-11-07
@Ivan Popelyshev
Fixes wrapMode using WebGL v1 (#5209)
Ivan Popelyshev authored on 7 Nov 2018 Matt Karl committed on 7 Nov 2018
@Ivan Popelyshev
Replaces toJSON with clone in Graphics LineStyle (#5207)
Ivan Popelyshev authored on 7 Nov 2018 Matt Karl committed on 7 Nov 2018
2018-11-04
@Ivan Popelyshev
Fix cubemap (#5144)
Ivan Popelyshev authored on 4 Nov 2018 Matt Karl committed on 4 Nov 2018
@Ivan Popelyshev
Graphics memory leak (#5203)
Ivan Popelyshev authored on 4 Nov 2018 Matt Karl committed on 4 Nov 2018
@Mat Groves
Tweaked graphics to share one default shader (#5205)
Mat Groves authored on 4 Nov 2018 Matt Karl committed on 4 Nov 2018
2018-10-22
@Mat Groves
make white texture PO2 so it works in WebGL v1
Mat Groves committed on 22 Oct 2018
2018-10-21
@Mat Groves
fixed alpha for graphics ...
Mat Groves committed on 21 Oct 2018
@Mat Groves
oops silly me.. hard coded alpha!
Mat Groves committed on 21 Oct 2018
@Matt Karl
Fixes with Graphics tinting and premultiply (#5182) ...
Matt Karl authored on 21 Oct 2018 GitHub committed on 21 Oct 2018
@Matt Karl
Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
Matt Karl authored on 21 Oct 2018 GitHub committed on 21 Oct 2018
2018-10-15
@Dave Moore
Allows more texture units to be used by modern Android and Apple devices. (#5156) ...
Dave Moore authored on 15 Oct 2018 Matt Karl committed on 15 Oct 2018
2018-09-30
@Dave Moore
Added 'angle' property for DisplayObject (#5129)
Dave Moore authored on 30 Sep 2018 Matt Karl committed on 30 Sep 2018
2018-09-24
@Dave Moore
Deprecation util function (#5126)
Dave Moore authored on 24 Sep 2018 Matt Karl committed on 24 Sep 2018
2018-09-22
@Matt Karl
Revert "[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)" (#5127) ...
Matt Karl authored on 22 Sep 2018 GitHub committed on 22 Sep 2018
2018-09-20
@Mat Groves
[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)
Mat Groves authored on 20 Sep 2018 Matt Karl committed on 20 Sep 2018
2018-09-03
@Matt Karl
Cleanup spritesheet source files
Matt Karl committed on 3 Sep 2018
2018-08-31
@finscn
Optimization to Graphics fastRect to cache tint (#5033)
finscn authored on 31 Aug 2018 Matt Karl committed on 31 Aug 2018
@Dave Moore
Fixes generation of textures on the canvas renderer when it has no parent (#5030)
Dave Moore authored on 31 Aug 2018 Matt Karl committed on 31 Aug 2018