2018-12-04 |
Updates old examples for BaseRenderTexture (#5262)
Matt Karl
committed
on 4 Dec 2018
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2018-10-21 |
Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
Matt Karl
authored
on 21 Oct 2018
GitHub
committed
on 21 Oct 2018
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2018-07-16 |
Fixes FilterSystem padding every frame (#5017)
Ivan Popelyshev
authored
on 16 Jul 2018
Matt Karl
committed
on 16 Jul 2018
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2018-05-22 |
Add a few code examples in the docs and fix grammatical mistakes (#4917)
raj17x
authored
on 22 May 2018
Matt Karl
committed
on 22 May 2018
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2018-04-12 |
Fixes remaining from* methods (#4832)
...
Matt Karl
authored
on 12 Apr 2018
GitHub
committed
on 12 Apr 2018
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2018-04-09 |
Fixes issue where we use the non celled with and height to create the frame buffer (#4839)
Mat Groves
authored
on 9 Apr 2018
Matt Karl
committed
on 9 Apr 2018
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2018-04-05 |
Documentation and small code style changes (#4828)
Matt Karl
authored
on 5 Apr 2018
GitHub
committed
on 5 Apr 2018
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2018-03-12 |
Adds fullScreen (#4722)
Ivan Popelyshev
authored
on 12 Mar 2018
Matt Karl
committed
on 12 Mar 2018
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2018-03-08 |
Bugfix/masking whilst rendering to a render texture (#4739)
Mat Groves
authored
on 8 Mar 2018
Matt Karl
committed
on 8 Mar 2018
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2018-03-04 |
Mesh and Texture fixes (#4721)
Ivan Popelyshev
authored
on 4 Mar 2018
Matt Karl
committed
on 4 Mar 2018
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2018-02-27 |
Fixes resolution issue with filters (#4715)
Mat Groves
authored
on 27 Feb 2018
GitHub
committed
on 27 Feb 2018
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Reorganize the core module to be flatter, rename WebGLSystem to System (#4707)
Mat Groves
authored
on 27 Feb 2018
Matt Karl
committed
on 27 Feb 2018
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