2019-01-03 |
Update Renderer.js (#5320)
Mat Groves
authored
on 3 Jan 2019
GitHub
committed
on 3 Jan 2019
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2018-12-03 |
Ability to set individual display components to be drawn to rounded pixels (#5057)
Dave Moore
authored
on 3 Dec 2018
Matt Karl
committed
on 3 Dec 2018
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2018-09-22 |
Revert "[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)" (#5127)
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Matt Karl
authored
on 22 Sep 2018
GitHub
committed
on 22 Sep 2018
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2018-09-20 |
[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)
Mat Groves
authored
on 20 Sep 2018
Matt Karl
committed
on 20 Sep 2018
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2018-08-12 |
Fixes renderers' render transform param should be a Matrix, not Transform (#5054)
Matt Karl
committed
on 12 Aug 2018
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2018-07-06 |
Workaround for JSDoc events in v3.5.5 (#4994)
Matt Karl
authored
on 6 Jul 2018
GitHub
committed
on 6 Jul 2018
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2018-05-24 |
Add tests for WebGLRenderer (#4748)
Sergei Chipiga
authored
on 24 May 2018
Matt Karl
committed
on 24 May 2018
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2018-05-22 |
Add a few code examples in the docs and fix grammatical mistakes (#4917)
raj17x
authored
on 22 May 2018
Matt Karl
committed
on 22 May 2018
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2018-04-05 |
Documentation and small code style changes (#4828)
Matt Karl
authored
on 5 Apr 2018
GitHub
committed
on 5 Apr 2018
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2018-04-04 |
Adds Application property resizeTo, renames autoResize to autoDensity (#4820)
Matt Karl
authored
on 4 Apr 2018
GitHub
committed
on 4 Apr 2018
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2018-03-26 |
Pedantic spelling fixes (#4797)
Drew Diamantoukos
authored
on 26 Mar 2018
Matt Karl
committed
on 26 Mar 2018
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2018-02-28 |
Replaces PREFER_WEBGL_2 and options.legacy with ENV and PREFER_ENV (#4718)
Matt Karl
authored
on 28 Feb 2018
GitHub
committed
on 28 Feb 2018
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2018-02-27 |
Reorganize the core module to be flatter, rename WebGLSystem to System (#4707)
Mat Groves
authored
on 27 Feb 2018
Matt Karl
committed
on 27 Feb 2018
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