History for pixi.js / packages / core / src / shader
2019-07-03
@JetLu
Fix WebGL context cannot be restored (#5872)
JetLu authored on 3 Jul 2019 Matt Karl committed on 3 Jul 2019
2019-06-22
@Ivan Popelyshev
Typing and documentation improvements (#5803)
Ivan Popelyshev authored on 22 Jun 2019 Matt Karl committed on 22 Jun 2019
2019-04-21
@Dave Moore
Fragment shader precision detection (#5602) ...
Dave Moore authored on 21 Apr 2019 Matt Karl committed on 21 Apr 2019
2019-03-08
@Ivan Popelyshev
Introduces unsafe-eval and runner packages (#5463)
Ivan Popelyshev authored on 8 Mar 2019 Matt Karl committed on 8 Mar 2019
2019-03-04
@Ivan Popelyshev
Typo in typings (#5488)
Ivan Popelyshev authored on 4 Mar 2019 Matt Karl committed on 4 Mar 2019
2019-02-18
@Ivan Popelyshev
Make Renderer's `reset` work like in v4. (#5431)
Ivan Popelyshev authored on 18 Feb 2019 Matt Karl committed on 18 Feb 2019
2019-01-15
@Dave Moore
Documentation updates (#5366)
Dave Moore authored on 15 Jan 2019 Matt Karl committed on 15 Jan 2019
2019-01-11
@Ivan Popelyshev
Update Program with shader language version (#5331)
Ivan Popelyshev authored on 11 Jan 2019 Matt Karl committed on 11 Jan 2019
2019-01-09
@Mat Groves
Adds a warning for auto detection of stride (#5340)
Mat Groves authored on 9 Jan 2019 Matt Karl committed on 9 Jan 2019
@Ivan Popelyshev
Fix types in documentation (#5345)
Ivan Popelyshev authored on 9 Jan 2019 Matt Karl committed on 9 Jan 2019
2019-01-06
@Mat Groves
Small fixes and tweaks for v5 (#5329)
Mat Groves authored on 6 Jan 2019 Matt Karl committed on 6 Jan 2019
2018-10-21
@Matt Karl
Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
Matt Karl authored on 21 Oct 2018 GitHub committed on 21 Oct 2018
2018-09-22
@Matt Karl
Revert "[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)" (#5127) ...
Matt Karl authored on 22 Sep 2018 GitHub committed on 22 Sep 2018
2018-09-20
@Mat Groves
[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)
Mat Groves authored on 20 Sep 2018 Matt Karl committed on 20 Sep 2018
2018-05-05
@Mat Groves
Add caching of geometry signature to limit VAOs (#4837)
Mat Groves authored on 5 May 2018 Matt Karl committed on 5 May 2018
2018-03-26
@Drew Diamantoukos
Pedantic spelling fixes (#4797)
Drew Diamantoukos authored on 26 Mar 2018 Matt Karl committed on 26 Mar 2018
2018-03-24
@Mat Groves
Adds a caching layer to generateSyncUniforms (#4792)
Mat Groves authored on 24 Mar 2018 Matt Karl committed on 24 Mar 2018
2018-02-28
@Matt Karl
Replaces PREFER_WEBGL_2 and options.legacy with ENV and PREFER_ENV (#4718)
Matt Karl authored on 28 Feb 2018 GitHub committed on 28 Feb 2018
2018-02-27
@Mat Groves
Reorganize the core module to be flatter, rename WebGLSystem to System (#4707)
Mat Groves authored on 27 Feb 2018 Matt Karl committed on 27 Feb 2018
2018-02-23
@Mat Groves
First pass at tidying up shader (#4688) ...
Mat Groves authored on 23 Feb 2018 GitHub committed on 23 Feb 2018
@Mat Groves
Feature/filters (#4687) ...
Mat Groves authored on 23 Feb 2018 GitHub committed on 23 Feb 2018
2017-12-21
@Mat Groves
Removal of pixi-gl-core dependency and refactor of GLTexture (#4547)
Mat Groves authored on 21 Dec 2017 Matt Karl committed on 21 Dec 2017
2017-11-19
@Matt Karl
Decouple Canvas Functionality (v5) (#4429) ...
Matt Karl authored on 19 Nov 2017 GitHub committed on 19 Nov 2017
2017-11-02
@Matt Karl
Removes getTestContext, getBufferType and interleaveTypedArrays from utils (#4396)
Matt Karl authored on 2 Nov 2017 GitHub committed on 2 Nov 2017
2017-10-31
@Matt Karl
Next Restructure for v5 (#4387) ...
Matt Karl authored on 31 Oct 2017 GitHub committed on 31 Oct 2017