2017-10-15 |
First merge
Mat Groves
committed
on 15 Oct 2017
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2017-10-05 |
Add unbind call for VAO (#4343)
Yi-wen LIN
authored
on 5 Oct 2017
Matt Karl
committed
on 5 Oct 2017
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2017-09-27 |
Merged @GoodBoyDigital changes from next-odie
Matt Karl
committed
on 27 Sep 2017
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2017-05-29 |
Fixed instance issue
Mat Groves
committed
on 29 May 2017
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Linting
Mat Groves
committed
on 29 May 2017
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2017-05-28 |
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Force this to be webGL 1 for now!
Mat Groves
committed
on 28 May 2017
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2017-05-24 |
Say webGL 1
Mat Groves
committed
on 24 May 2017
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Removed particles and allow to force webGL1
Mat Groves
committed
on 24 May 2017
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2017-05-22 |
Lint lint lint
Mat Groves
committed
on 22 May 2017
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2017-05-20 |
uniformSync updates and clean
Mat Groves
committed
on 20 May 2017
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2017-05-17 |
Added fallback for instancing
Mat Groves
committed
on 17 May 2017
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Added webGL2 hello
Mat Groves
committed
on 17 May 2017
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2017-05-16 |
Note
Mat Groves
committed
on 16 May 2017
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Added webgl 1 and no VAO fallbacks
Mat Groves
committed
on 16 May 2017
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More updates!
Mat Groves
committed
on 16 May 2017
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2017-05-15 |
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Remove old setUniform function
Mat Groves
committed
on 15 May 2017
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2017-05-14 |
More tweaks
Mat Groves
committed
on 14 May 2017
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Phase out gl buffer..
Mat Groves
committed
on 14 May 2017
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webGL2 vaos working
Mat Groves
committed
on 14 May 2017
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2017-05-13 |
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Moved resolution to projection - the only place it counts!
Mat Groves
committed
on 13 May 2017
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2017-05-03 |
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2017-05-01 |
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2017-04-28 |
Sprite texture
Mat Groves
committed
on 28 Apr 2017
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2017-04-12 |
webGL 2 where possible..
Mat Groves
committed
on 12 Apr 2017
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Merged in dev
Mat Groves
committed
on 12 Apr 2017
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