History for pixi.js / src / mesh / Mesh.js
2017-05-14
@Mat Groves
More tweaks
Mat Groves committed on 14 May 2017
2017-01-30
@Mat Groves
Added nine slice back in fixed filter merge issue
Mat Groves committed on 30 Jan 2017
2017-01-27
@Mat Groves
Linty lint
Mat Groves committed on 27 Jan 2017
@Mat Groves
Refactored shader to hava a program + uniforms
Mat Groves committed on 27 Jan 2017
2017-01-16
@Mat Groves
Added static property to buffer
Mat Groves committed on 16 Jan 2017
2017-01-15
@Mat Groves
More geometry tweaks ...
Mat Groves committed on 15 Jan 2017
2017-01-13
@Mat Groves
refactored
Mat Groves committed on 13 Jan 2017
2017-01-11
@Mat Groves
renamed Mesh to RawMesh ...
Mat Groves committed on 11 Jan 2017
2017-01-09
@Mat Groves
Doc updates
Mat Groves committed on 9 Jan 2017
2017-01-08
@Mat Groves
Fixed a couple of state issues
Mat Groves committed on 8 Jan 2017
@Mat Groves
eslint..
Mat Groves committed on 8 Jan 2017
@Mat Groves
Added contains point and tweaked mesh calculate bounds
Mat Groves committed on 8 Jan 2017
2017-01-07
@Mat Groves
Much listing..
Mat Groves committed on 7 Jan 2017
2017-01-04
@Mat Groves
fixing up mesh and rope
Mat Groves committed on 4 Jan 2017
@Mat Groves
more listing and fixes
Mat Groves committed on 4 Jan 2017
@Mat Groves
listing pass
Mat Groves committed on 4 Jan 2017
2017-01-01
@Mat Groves
added state to mesh
Mat Groves committed on 1 Jan 2017
@Mat Groves
state first pass
Mat Groves committed on 1 Jan 2017
2016-12-17
@Mat Groves
Merge branch 'dev' into dev-geometry-update ...
Mat Groves committed on 17 Dec 2016
2016-12-07
@Mat Groves
geom updates
Mat Groves committed on 7 Dec 2016
@Ivan Popelyshev
Customize rendering process with "pluginName" field. (#3413) ...
Ivan Popelyshev authored on 7 Dec 2016 GitHub committed on 7 Dec 2016
2016-11-15
@Mat Groves
more tweaks and updates..
Mat Groves committed on 15 Nov 2016
@Mat Groves
update to mix with van
Mat Groves committed on 15 Nov 2016
@Mat Groves
pass one of geom
Mat Groves committed on 15 Nov 2016
2016-11-01
@Chad Engler
minor eslint fixes
Chad Engler committed on 1 Nov 2016
2016-10-16
@Chad Engler
use objects where we map render context ids
Chad Engler committed on 16 Oct 2016
2016-10-05
@Ivan Popelyshev
Mesh refactoring - move renderer away
Ivan Popelyshev committed on 5 Oct 2016
2016-09-27
@Chad Engler
Huge refactor to match a new shiny eslint file.
Chad Engler committed on 27 Sep 2016
2016-09-24
@Steffen Bär
Prefer const (#3002) ...
Steffen Bär authored on 24 Sep 2016 Chad Engler committed on 24 Sep 2016
2016-09-20
@Steffen Bär
some more es6 changes (#2969) ...
Steffen Bär authored on 20 Sep 2016 Matt Karl committed on 20 Sep 2016