History for pixi.js / src / loaders / spritesheetParser.js
2017-04-12
@Mat Groves
Merged in dev
Mat Groves committed on 12 Apr 2017
2017-02-01
@Matt Karl
Refactors the spritesheet, texture and bitmap font loaders (#3676) ...
Matt Karl authored on 1 Feb 2017 GitHub committed on 1 Feb 2017
2016-12-28
@Chad Engler
Update to Resource loader v2; fixes #2876
Chad Engler committed on 28 Dec 2016
2016-12-16
@Matt Karl
Fixes logic for spritesheet resolution (#3464) ...
Matt Karl authored on 16 Dec 2016 GitHub committed on 16 Dec 2016
2016-11-16
@Mat Groves
small tweak to keep things backwards compatible (#3297)
Mat Groves authored on 16 Nov 2016 GitHub committed on 16 Nov 2016
2016-11-14
@Matt Karl
adds support for scale field in spritesheets
Matt Karl committed on 14 Nov 2016
2016-10-29
@Yennick
Fixes issue #2932 trimmed spritesheet (#3191)
Yennick authored on 29 Oct 2016 Mat Groves committed on 29 Oct 2016
2016-09-27
@Chad Engler
Huge refactor to match a new shiny eslint file.
Chad Engler committed on 27 Sep 2016
2016-09-24
@Steffen Bär
Prefer const (#3002) ...
Steffen Bär authored on 24 Sep 2016 Chad Engler committed on 24 Sep 2016
2016-09-20
@Steffen Bär
some more es6 changes (#2969) ...
Steffen Bär authored on 20 Sep 2016 Matt Karl committed on 20 Sep 2016
2016-09-13
@Matt Karl
Update imports and exports, getters and setters
Matt Karl committed on 13 Sep 2016
@Matt Karl
Disallow the use of `var`
Matt Karl committed on 13 Sep 2016
2016-08-14
@Ivan Popelyshev
Dev2 (#2803) ...
Ivan Popelyshev authored on 14 Aug 2016 Mat Groves committed on 14 Aug 2016
2016-04-02
@Dave Arel
Handling data url's in Spritsheets ...
Dave Arel authored on 2 Apr 2016 Chad Engler committed on 2 Apr 2016
2016-04-01
@Ivan Popelyshev
crop -> orig rename
Ivan Popelyshev committed on 1 Apr 2016
2016-03-31
@Mat Groves
big jshint tidy
Mat Groves committed on 31 Mar 2016
@Mat Groves
Merge branch 'dev-v4.0.0' into dev ...
Mat Groves committed on 31 Mar 2016
2016-03-13
@Lukas Taegert
Do not create a sprite sheet if the image resources already exists from a previous load; this can happen as a result of calling loader.reset() after a spritesheet JSON resources has been added to the queue but before the corresponding image resource has been added by the spritesheet parser.
Lukas Taegert committed on 13 Mar 2016
@Lukas Taegert
Only use spritesheet batching and timeouts for resources larger than one batch size
Lukas Taegert committed on 13 Mar 2016
@Lukas Taegert
Change spritesheet parser to enable batching
Lukas Taegert committed on 13 Mar 2016
2016-01-25
@Ivan Popelyshev
fix resolution problems
Ivan Popelyshev committed on 25 Jan 2016
@Ivan Popelyshev
texture rotations ...
Ivan Popelyshev committed on 25 Jan 2016
2016-01-22
@Ivan Popelyshev
Merge remote-tracking branch 'upstream/dev' into dev-rotateTexture ...
Ivan Popelyshev committed on 22 Jan 2016
2015-12-13
@Ivan Popelyshev
Changes for pixi-compressed-textures ...
Ivan Popelyshev committed on 13 Dec 2015
2015-12-11
@Ivan Popelyshev
+ GroupD8 math module ...
Ivan Popelyshev committed on 11 Dec 2015
2015-06-06
@Dr. Kibtiz
Depecrate `PIXI.math` namespace ...
Dr. Kibtiz committed on 6 Jun 2015
2015-04-24
@Chad Engler
typo in comment
Chad Engler committed on 24 Apr 2015
2015-04-21
@Chad Engler
less ducktyping, use is* from loader; fixes #1628
Chad Engler committed on 21 Apr 2015
2015-03-21
@Chad Engler
fix some bugs in the loader
Chad Engler committed on 21 Mar 2015
2015-03-09
@Chad Engler
loader already passes baseUrl, don't need to do it in add
Chad Engler committed on 9 Mar 2015