2017-09-27 |
Merged @GoodBoyDigital changes from next-odie
Matt Karl
committed
on 27 Sep 2017
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2017-05-29 |
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2017-05-28 |
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2017-05-22 |
Lint lint lint
Mat Groves
committed
on 22 May 2017
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2017-05-20 |
uniformSync updates and clean
Mat Groves
committed
on 20 May 2017
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2017-05-16 |
More updates!
Mat Groves
committed
on 16 May 2017
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2017-05-15 |
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2017-05-13 |
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2017-05-03 |
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2017-04-28 |
Sprite texture
Mat Groves
committed
on 28 Apr 2017
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2017-04-12 |
Merged in dev
Mat Groves
committed
on 12 Apr 2017
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2017-04-09 |
Bye bye pixi-gl-core!
Mat Groves
committed
on 9 Apr 2017
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2017-04-06 |
Removed lots of logs
Mat Groves
committed
on 6 Apr 2017
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2017-03-25 |
Fixed graphics
Mat Groves
committed
on 25 Mar 2017
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2017-03-21 |
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2017-03-10 |
Texture rig and some renaming
Mat Groves
committed
on 10 Mar 2017
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2017-03-09 |
Texture stuff working cubes + two deee
Mat Groves
committed
on 9 Mar 2017
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2017-03-04 |
Pass one
Mat Groves
committed
on 4 Mar 2017
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2017-02-21 |
Added instancing arrays
Mat Groves
committed
on 21 Feb 2017
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2017-02-17 |
First pass uniform groups
Mat Groves
committed
on 17 Feb 2017
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2017-02-09 |
Added support for arrays (must be flat!)
Mat Groves
committed
on 9 Feb 2017
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2017-01-30 |
Added nine slice back in fixed filter merge issue
Mat Groves
committed
on 30 Jan 2017
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2017-01-29 |
Minor tweaks to filter
Mat Groves
committed
on 29 Jan 2017
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Program now extracts information from an actual shader rather than the source
Mat Groves
committed
on 29 Jan 2017
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2017-01-27 |
Linty lint
Mat Groves
committed
on 27 Jan 2017
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Refactored shader to hava a program + uniforms
Mat Groves
committed
on 27 Jan 2017
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2017-01-11 |
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2017-01-09 |
Doc updates
Mat Groves
committed
on 9 Jan 2017
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2017-01-08 |
eslint..
Mat Groves
committed
on 8 Jan 2017
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Added contains point and tweaked mesh calculate bounds
Mat Groves
committed
on 8 Jan 2017
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