History for pixi.js / src / core / shader
2017-09-27
@Matt Karl
Merged @GoodBoyDigital changes from next-odie
Matt Karl committed on 27 Sep 2017
2017-05-29
@Mat Groves
Modify tests ...
Mat Groves committed on 29 May 2017
2017-05-28
@Mat Groves
linting ...
Mat Groves committed on 28 May 2017
2017-05-22
@Mat Groves
Lint lint lint
Mat Groves committed on 22 May 2017
2017-05-20
@Mat Groves
uniformSync updates and clean
Mat Groves committed on 20 May 2017
2017-05-16
@Mat Groves
More updates!
Mat Groves committed on 16 May 2017
2017-05-15
@Mat Groves
Fix Sprite Renderer - CAN_UPLOAD_SAME_BUFFER ...
Mat Groves committed on 15 May 2017
2017-05-13
@Mat Groves
Merge branch 'next-3d-texture' into next ...
Mat Groves committed on 13 May 2017
2017-05-03
@Mat Groves
Fixed sprite renderer ...
Mat Groves committed on 3 May 2017
2017-04-28
@Mat Groves
Sprite texture
Mat Groves committed on 28 Apr 2017
2017-04-12
@Mat Groves
Merged in dev
Mat Groves committed on 12 Apr 2017
2017-04-09
@Mat Groves
Bye bye pixi-gl-core!
Mat Groves committed on 9 Apr 2017
2017-04-06
@Mat Groves
Removed lots of logs
Mat Groves committed on 6 Apr 2017
2017-03-25
@Mat Groves
Fixed graphics
Mat Groves committed on 25 Mar 2017
2017-03-21
@Mat Groves
Texture / render textures working ...
Mat Groves committed on 21 Mar 2017
2017-03-10
@Mat Groves
Texture rig and some renaming
Mat Groves committed on 10 Mar 2017
2017-03-09
@Mat Groves
Texture stuff working cubes + two deee
Mat Groves committed on 9 Mar 2017
2017-03-04
@Mat Groves
Pass one
Mat Groves committed on 4 Mar 2017
2017-02-21
@Mat Groves
Added instancing arrays
Mat Groves committed on 21 Feb 2017
2017-02-17
@Mat Groves
First pass uniform groups
Mat Groves committed on 17 Feb 2017
2017-02-09
@Mat Groves
Added support for arrays (must be flat!)
Mat Groves committed on 9 Feb 2017
2017-01-30
@Mat Groves
Added nine slice back in fixed filter merge issue
Mat Groves committed on 30 Jan 2017
2017-01-29
@Mat Groves
Minor tweaks to filter
Mat Groves committed on 29 Jan 2017
@Mat Groves
Program now extracts information from an actual shader rather than the source
Mat Groves committed on 29 Jan 2017
2017-01-27
@Mat Groves
Linty lint
Mat Groves committed on 27 Jan 2017
@Mat Groves
Refactored shader to hava a program + uniforms
Mat Groves committed on 27 Jan 2017
2017-01-11
@Mat Groves
renamed Mesh to RawMesh ...
Mat Groves committed on 11 Jan 2017
2017-01-09
@Mat Groves
Doc updates
Mat Groves committed on 9 Jan 2017
2017-01-08
@Mat Groves
eslint..
Mat Groves committed on 8 Jan 2017
@Mat Groves
Added contains point and tweaked mesh calculate bounds
Mat Groves committed on 8 Jan 2017