History for pixi.js / packages / core / src / context / ContextSystem.js
2019-07-03
@JetLu
Fix WebGL context cannot be restored (#5872)
JetLu authored on 3 Jul 2019 Matt Karl committed on 3 Jul 2019
2019-06-26
@Ivan Popelyshev
webgl2 extension fix (#5829)
Ivan Popelyshev authored on 26 Jun 2019 Matt Karl committed on 26 Jun 2019
2019-06-21
@Ivan Popelyshev
Adds floats internal format for webgl1 and webgl2 (#5770)
Ivan Popelyshev authored on 21 Jun 2019 Matt Karl committed on 21 Jun 2019
2019-06-10
@Teodor Tanasoaia
Adds support for setting anisotropic filtering level (#5537)
Teodor Tanasoaia authored on 10 Jun 2019 Matt Karl committed on 10 Jun 2019
2019-05-29
@徐宇楠
Adds support for uint32 element index (#5738)
徐宇楠 authored on 29 May 2019 Matt Karl committed on 29 May 2019
2019-01-15
@Dave Moore
Documentation updates (#5366)
Dave Moore authored on 15 Jan 2019 Matt Karl committed on 15 Jan 2019
2019-01-09
@Ivan Popelyshev
Fix types in documentation (#5345)
Ivan Popelyshev authored on 9 Jan 2019 Matt Karl committed on 9 Jan 2019
2018-10-21
@Matt Karl
Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
Matt Karl authored on 21 Oct 2018 GitHub committed on 21 Oct 2018
2018-09-22
@Matt Karl
Revert "[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)" (#5127) ...
Matt Karl authored on 22 Sep 2018 GitHub committed on 22 Sep 2018
2018-09-20
@Mat Groves
[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)
Mat Groves authored on 20 Sep 2018 Matt Karl committed on 20 Sep 2018
2018-04-05
@Matt Karl
Documentation and small code style changes (#4828)
Matt Karl authored on 5 Apr 2018 GitHub committed on 5 Apr 2018
2018-03-26
@Drew Diamantoukos
Pedantic spelling fixes (#4797)
Drew Diamantoukos authored on 26 Mar 2018 Matt Karl committed on 26 Mar 2018
2018-02-28
@Matt Karl
Replaces PREFER_WEBGL_2 and options.legacy with ENV and PREFER_ENV (#4718)
Matt Karl authored on 28 Feb 2018 GitHub committed on 28 Feb 2018
2018-02-27
@Mat Groves
Reorganize the core module to be flatter, rename WebGLSystem to System (#4707)
Mat Groves authored on 27 Feb 2018 Matt Karl committed on 27 Feb 2018