History for pixi.js / src / core / renderers / webgl / shaders / Shader.js
2015-06-06
@Dr. Kibtiz
uuid is a misnomer, this is not universal, but it is unique in the scope of pixi ...
Dr. Kibtiz committed on 6 Jun 2015
2015-05-23
@Chad Engler
add bool uniform support in the shader
Chad Engler committed on 23 May 2015
2015-04-29
@Mat Groves
fixed initial filter texture upload bug
Mat Groves committed on 29 Apr 2015
2015-03-12
@Dr. Kibtiz
Fix all the remaining jshint stuff
Dr. Kibtiz committed on 12 Mar 2015
2015-03-04
@mathew groves
fixed double a
mathew groves committed on 4 Mar 2015
@mathew groves
Fixed shader texture update issue
mathew groves committed on 4 Mar 2015
2015-02-28
@mathew groves
Fixed shader wrong texture issue
mathew groves committed on 28 Feb 2015
2015-02-26
@Chad Engler
Shader sources should be strings; not arrays
Chad Engler committed on 26 Feb 2015
@Alvin
More WebGL docs
Alvin committed on 26 Feb 2015
2015-02-25
@Alvin
Docs fixes, almost got rid of the globals
Alvin committed on 25 Feb 2015
@Alvin
Renderer docs !
Alvin committed on 25 Feb 2015
2015-02-24
@Chad Engler
massive jsdoc fixes
Chad Engler committed on 24 Feb 2015
@Chad Engler
fix jsdoc errors
Chad Engler committed on 24 Feb 2015
2015-02-19
@Alvin
Docs, mostly the display and graphics folders and some filetype update
Alvin committed on 19 Feb 2015
2015-02-18
@mathew groves
some code linting.. ...
mathew groves committed on 18 Feb 2015
@mathew groves
fixed filter bug ...
mathew groves committed on 18 Feb 2015
2015-02-17
@mathew groves
Modified Displacement Filter ...
mathew groves committed on 17 Feb 2015
2015-02-10
@Chad Engler
normalize constants to all be caps
Chad Engler committed on 10 Feb 2015
2015-01-27
@Chad Engler
style changes for if statements
Chad Engler committed on 27 Jan 2015
2015-01-25
@mathew groves
removed default shader code ...
mathew groves committed on 25 Jan 2015
2015-01-24
@mathew groves
fixed Alpha mask
mathew groves committed on 24 Jan 2015
2015-01-23
@Chad Engler
rename WebGLShaderManager to ShaderManager
Chad Engler committed on 23 Jan 2015
@Chad Engler
fix some jshint issues
Chad Engler committed on 23 Jan 2015
@mathew groves
big changes ...
mathew groves committed on 23 Jan 2015
2015-01-18
@mathew groves
filter restructure ...
mathew groves committed on 18 Jan 2015
2015-01-15
@Chad Engler
trying to get SpriteBatch working; think the problem is in shader
Chad Engler committed on 15 Jan 2015
@Chad Engler
refactoring spritebatch renderer
Chad Engler committed on 15 Jan 2015
2015-01-14
@Chad Engler
make shader manager use a plugin system like webgl renderer
Chad Engler committed on 14 Jan 2015
@mathew groves
added matrix to shaders
mathew groves committed on 14 Jan 2015
2015-01-12
@mathew groves
bunch of updates ...
mathew groves committed on 12 Jan 2015