2016-01-23
@Mat Groves
removed renderDisplayObject ...
Mat Groves committed on 23 Jan 2016
@Mat Groves
tweaked render texture
Mat Groves committed on 23 Jan 2016
2016-01-21
@Mat Groves
final mask tidy
Mat Groves committed on 21 Jan 2016
@Mat Groves
simplified mask stack even further
Mat Groves committed on 21 Jan 2016
@Mat Groves
simplified masking further
Mat Groves committed on 21 Jan 2016
@Mat Groves
tweak
Mat Groves committed on 21 Jan 2016
@Mat Groves
lightened up the stencil manger ...
Mat Groves committed on 21 Jan 2016
@Mat Groves
removed shader manager
Mat Groves committed on 21 Jan 2016
@Mat Groves
fixed render resize issue
Mat Groves committed on 21 Jan 2016
@Mat Groves
added short hand transforms
Mat Groves committed on 21 Jan 2016
@Mat Groves
fixed graphics
Mat Groves committed on 21 Jan 2016
@Mat Groves
add reset function to WebGL renderer
Mat Groves committed on 21 Jan 2016
@Mat Groves
added WebGLState
Mat Groves committed on 21 Jan 2016
2016-01-20
@Mat Groves
tidy up
Mat Groves committed on 20 Jan 2016
@Mat Groves
Merge branch 'dev-vao-graphics' into dev-v4.0.0 ...
Mat Groves committed on 20 Jan 2016
@Mat Groves
tidy up of getWebGLData function
Mat Groves committed on 20 Jan 2016
@Mat Groves
graphics refactor
Mat Groves committed on 20 Jan 2016
2016-01-19
@Mat Groves
renamed static transform
Mat Groves committed on 19 Jan 2016
2016-01-18
@Mat Groves
tweaks
Mat Groves committed on 18 Jan 2016
@Mat Groves
Merge branch 'dev-glMat' into dev-v4.0.0
Mat Groves committed on 18 Jan 2016
@Mat Groves
transform
Mat Groves committed on 18 Jan 2016
@Mat Groves
transform fixed
Mat Groves committed on 18 Jan 2016
@Mat Groves
update
Mat Groves committed on 18 Jan 2016
@Mat Groves
uses gl mat
Mat Groves committed on 18 Jan 2016
@Mat Groves
added transform class
Mat Groves committed on 18 Jan 2016
2016-01-17
@Mat Groves
tweak render texture
Mat Groves committed on 17 Jan 2016
@Mat Groves
started to remove complex graphics
Mat Groves committed on 17 Jan 2016
@Mat Groves
first pass at using VAOs
Mat Groves committed on 17 Jan 2016
@Mat Groves
fixed up refactor
Mat Groves committed on 17 Jan 2016
@Mat Groves
broke up graphics fixed masking
Mat Groves committed on 17 Jan 2016