| 2016-02-07 | 
                added glslify
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 7 Feb 2016
    
  
                  
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|---|---|
| 
                added blend modes to sprite batch
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 7 Feb 2016
    
  
                  
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| 
                fixed sprite batch issue
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 7 Feb 2016
    
  
                  
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| 
                tidy up
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 7 Feb 2016
    
  
                  
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| 2016-02-06 | 
                added extra bind
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 6 Feb 2016
    
  
                  
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| 
                removed a for loop in sprite renderer
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 6 Feb 2016
    
  
                  
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| 
                adde drew blend mode function
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 6 Feb 2016
    
  
                  
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|  | |
| 2016-02-05 | 
                filters complete!
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 5 Feb 2016
    
  
                  
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| 2016-02-03 | 
                small refactor
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 3 Feb 2016
    
  
                  
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| 
                Merge branch 'dev-v4.0.0' into dev-filter-refactor
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 3 Feb 2016
    
  
                  
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|  | |
| 2016-01-31 | 
                filter stuff working better
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 31 Jan 2016
    
  
                  
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| 2016-01-29 | 
                fixed shader so it works on android
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 29 Jan 2016
    
  
                  
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| 2016-01-21 | 
                removed shader manager
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 21 Jan 2016
    
  
                  
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| 2016-01-18 | 
                tweaks
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 18 Jan 2016
    
  
                  
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| 2016-01-17 | 
                tweak graphics
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 17 Jan 2016
    
  
                  
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| 
                fixed fob issue
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 17 Jan 2016
    
  
                  
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| 2016-01-16 | 
                code tidy
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 16 Jan 2016
    
  
                  
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| 
                more fixes
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 16 Jan 2016
    
  
                  
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| 
                fixed memory leak in sprite renderer
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 16 Jan 2016
    
  
                  
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| 
                new multi texture render
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 16 Jan 2016
    
  
                  
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| 
                update
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 16 Jan 2016
    
  
                  
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| 2016-01-14 | 
                streamlined the webGL renderer a bit
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 14 Jan 2016
    
  
                  
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| 2016-01-09 | 
                fixed up render target
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 9 Jan 2016
    
  
                  
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| 2016-01-08 | 
                added new webGL functions
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 8 Jan 2016
    
  
                  
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| 
                Added cacheing to update transform
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 8 Jan 2016
    
  
                  
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| 
                added uint16 for texture coords
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 8 Jan 2016
    
  
                  
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| 2015-12-09 | 
                take resolution into account when rounding pixels in the webGL renderer
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 9 Dec 2015
    
  
                  
                 | 
| 2015-09-08 |  |