2019-01-11 |
Auto-detect Webgl2 RGBA32F format (#5341)
Ivan Popelyshev
authored
on 11 Jan 2019
Matt Karl
committed
on 11 Jan 2019
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Update Program with shader language version (#5331)
Ivan Popelyshev
authored
on 11 Jan 2019
Matt Karl
committed
on 11 Jan 2019
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2019-01-09 |
Adds a warning for auto detection of stride (#5340)
Mat Groves
authored
on 9 Jan 2019
Matt Karl
committed
on 9 Jan 2019
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Fix types in documentation (#5345)
Ivan Popelyshev
authored
on 9 Jan 2019
Matt Karl
committed
on 9 Jan 2019
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Enables WebGL test on Travis (#5344)
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Matt Karl
authored
on 9 Jan 2019
GitHub
committed
on 9 Jan 2019
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2019-01-08 |
Normalizes drawBuffers for WebGL 1 & 2 (#5339)
Ivan Popelyshev
authored
on 8 Jan 2019
Matt Karl
committed
on 8 Jan 2019
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2019-01-06 |
Small fixes and tweaks for v5 (#5329)
Mat Groves
authored
on 6 Jan 2019
Matt Karl
committed
on 6 Jan 2019
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2019-01-03 |
Update Renderer.js (#5320)
Mat Groves
authored
on 3 Jan 2019
GitHub
committed
on 3 Jan 2019
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2019-01-02 |
Fix TextureMatrix and SimplePlane texture change (#5316)
Ivan Popelyshev
authored
on 2 Jan 2019
Matt Karl
committed
on 2 Jan 2019
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2018-12-23 |
Make default filter work like in v4 (#5310)
Ivan Popelyshev
authored
on 23 Dec 2018
Matt Karl
committed
on 23 Dec 2018
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2018-12-18 |
Excludes GL lines from batching (#5294)
Mat Groves
authored
on 18 Dec 2018
Matt Karl
committed
on 18 Dec 2018
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2018-12-17 |
Fixes native lines in lineStyle and adds BatchDrawCall class (#5293)
Mat Groves
authored
on 17 Dec 2018
Matt Karl
committed
on 17 Dec 2018
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2018-12-12 |
Batch renderer fix O(N^2) memory problem (#5280)
Ivan Popelyshev
authored
on 12 Dec 2018
Matt Karl
committed
on 12 Dec 2018
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Fix mesh TextureMatrix and CanvasMeshRenderer (#5278)
Ivan Popelyshev
authored
on 12 Dec 2018
Matt Karl
committed
on 12 Dec 2018
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Fixes vulnerability in ismobilejs (#5285)
Marjori Pomarole
authored
on 12 Dec 2018
Matt Karl
committed
on 12 Dec 2018
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2018-12-09 |
[next] House-keeping for dependencies and tests (#5277)
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Matt Karl
authored
on 9 Dec 2018
Chad Engler
committed
on 9 Dec 2018
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Properly deprecate roundPixels Renderer option (#5276)
Matt Karl
authored
on 9 Dec 2018
Chad Engler
committed
on 9 Dec 2018
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2018-12-04 |
Bugfix/geometry cache fix (#5220)
Mat Groves
authored
on 4 Dec 2018
Matt Karl
committed
on 4 Dec 2018
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Updates old examples for BaseRenderTexture (#5262)
Matt Karl
committed
on 4 Dec 2018
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2018-12-03 |
Ability to set individual display components to be drawn to rounded pixels (#5057)
Dave Moore
authored
on 3 Dec 2018
Matt Karl
committed
on 3 Dec 2018
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Fixes defaultAnchor to be included with Texture.clone (#5261)
Matt Karl
committed
on 3 Dec 2018
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2018-11-11 |
Updating jsdocs for settings (#5214)
Dave Moore
authored
on 11 Nov 2018
Matt Karl
committed
on 11 Nov 2018
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2018-11-07 |
Fixes wrapMode using WebGL v1 (#5209)
Ivan Popelyshev
authored
on 7 Nov 2018
Matt Karl
committed
on 7 Nov 2018
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2018-11-04 |
Fix cubemap (#5144)
Ivan Popelyshev
authored
on 4 Nov 2018
Matt Karl
committed
on 4 Nov 2018
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Graphics memory leak (#5203)
Ivan Popelyshev
authored
on 4 Nov 2018
Matt Karl
committed
on 4 Nov 2018
|
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2018-10-22 |
make white texture PO2 so it works in WebGL v1
Mat Groves
committed
on 22 Oct 2018
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2018-10-21 |
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Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
Matt Karl
authored
on 21 Oct 2018
GitHub
committed
on 21 Oct 2018
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2018-09-22 |
Revert "[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)" (#5127)
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Matt Karl
authored
on 22 Sep 2018
GitHub
committed
on 22 Sep 2018
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2018-09-20 |
[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)
Mat Groves
authored
on 20 Sep 2018
Matt Karl
committed
on 20 Sep 2018
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