History for pixi.js / packages / core / src / renderTexture
2019-05-19
@Ivan Popelyshev
Changes resolution of temp renderTexture for filters (#5691)
Ivan Popelyshev authored on 19 May 2019 Matt Karl committed on 19 May 2019
2019-05-15
@Ivan Popelyshev
Resolves issue with custom resolutions and sprite masks (#5675)
Ivan Popelyshev authored on 15 May 2019 Matt Karl committed on 15 May 2019
2019-05-13
@Marco Spiess
Updates documentation and types (#5671)
Marco Spiess authored on 13 May 2019 Matt Karl committed on 13 May 2019
2019-04-27
@Dave Moore
Updated comments and docs for deprecated methods / properties. (#5616)
Dave Moore authored on 27 Apr 2019 Matt Karl committed on 27 Apr 2019
2019-03-17
@Matt Karl
Re-implements autoDetectRender to reduce confusion (#5523)
Matt Karl authored on 17 Mar 2019 GitHub committed on 17 Mar 2019
2019-02-18
@Ivan Popelyshev
Make Renderer's `reset` work like in v4. (#5431)
Ivan Popelyshev authored on 18 Feb 2019 Matt Karl committed on 18 Feb 2019
2019-02-12
@Ivan Popelyshev
Fixes RenderTextureSystem invalidation problem (#5432)
Ivan Popelyshev authored on 12 Feb 2019 Matt Karl committed on 12 Feb 2019
2019-02-09
@Ivan Popelyshev
Rename `renderTexture` field to `current`, like in FramebufferSystem (#5425)
Ivan Popelyshev authored on 9 Feb 2019 Matt Karl committed on 9 Feb 2019
2019-01-27
@Ivan Popelyshev
Fixes disposing framebuffers like in v4 (#5387)
Ivan Popelyshev authored on 27 Jan 2019 Matt Karl committed on 27 Jan 2019
2019-01-15
@Dave Moore
Documentation updates (#5366)
Dave Moore authored on 15 Jan 2019 Matt Karl committed on 15 Jan 2019
2019-01-09
@Ivan Popelyshev
Fix types in documentation (#5345)
Ivan Popelyshev authored on 9 Jan 2019 Matt Karl committed on 9 Jan 2019
2018-12-04
@Matt Karl
Updates old examples for BaseRenderTexture (#5262)
Matt Karl committed on 4 Dec 2018
2018-10-21
@Matt Karl
Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
Matt Karl authored on 21 Oct 2018 GitHub committed on 21 Oct 2018
2018-07-16
@Ivan Popelyshev
Fixes FilterSystem padding every frame (#5017)
Ivan Popelyshev authored on 16 Jul 2018 Matt Karl committed on 16 Jul 2018
2018-05-22
@raj17x
Add a few code examples in the docs and fix grammatical mistakes (#4917)
raj17x authored on 22 May 2018 Matt Karl committed on 22 May 2018
2018-04-12
@Matt Karl
Fixes remaining from* methods (#4832) ...
Matt Karl authored on 12 Apr 2018 GitHub committed on 12 Apr 2018
2018-04-09
@Mat Groves
Fixes issue where we use the non celled with and height to create the frame buffer (#4839)
Mat Groves authored on 9 Apr 2018 Matt Karl committed on 9 Apr 2018
2018-04-05
@Matt Karl
Documentation and small code style changes (#4828)
Matt Karl authored on 5 Apr 2018 GitHub committed on 5 Apr 2018
2018-03-12
@Ivan Popelyshev
Adds fullScreen (#4722)
Ivan Popelyshev authored on 12 Mar 2018 Matt Karl committed on 12 Mar 2018
2018-03-08
@Mat Groves
Bugfix/masking whilst rendering to a render texture (#4739)
Mat Groves authored on 8 Mar 2018 Matt Karl committed on 8 Mar 2018
2018-03-04
@Ivan Popelyshev
Mesh and Texture fixes (#4721)
Ivan Popelyshev authored on 4 Mar 2018 Matt Karl committed on 4 Mar 2018
2018-02-27
@Mat Groves
Fixes resolution issue with filters (#4715)
Mat Groves authored on 27 Feb 2018 GitHub committed on 27 Feb 2018
@Mat Groves
Reorganize the core module to be flatter, rename WebGLSystem to System (#4707)
Mat Groves authored on 27 Feb 2018 Matt Karl committed on 27 Feb 2018