2016-12-28 |
correct blob parser import
Chad Engler
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on 28 Dec 2016
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Update to Resource loader v2; fixes #2876
Chad Engler
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on 28 Dec 2016
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2016-12-16 |
Fixes logic for spritesheet resolution (#3464)
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Matt Karl
authored
on 16 Dec 2016
GitHub
committed
on 16 Dec 2016
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2016-12-04 |
resolves #2016
Stafford Williams
committed
on 4 Dec 2016
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2016-11-16 |
small tweak to keep things backwards compatible (#3297)
Mat Groves
authored
on 16 Nov 2016
GitHub
committed
on 16 Nov 2016
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2016-11-14 |
adds support for scale field in spritesheets
Matt Karl
committed
on 14 Nov 2016
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2016-10-29 |
Fixes issue #2932 trimmed spritesheet (#3191)
Yennick
authored
on 29 Oct 2016
Mat Groves
committed
on 29 Oct 2016
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2016-10-16 |
fix #2757 by adding to cache by name & url
Chad Engler
committed
on 16 Oct 2016
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2016-09-28 |
expose bitmap font parse, fixes #2196
Chad Engler
committed
on 28 Sep 2016
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2016-09-27 |
fix a comment mentioned in #2016
Chad Engler
committed
on 27 Sep 2016
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clean up to be specific
Chad Engler
committed
on 27 Sep 2016
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Huge refactor to match a new shiny eslint file.
Chad Engler
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on 27 Sep 2016
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2016-09-24 |
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2016-09-20 |
some more es6 changes (#2969)
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Steffen Bär
authored
on 20 Sep 2016
Matt Karl
committed
on 20 Sep 2016
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2016-09-13 |
Update imports and exports, getters and setters
Matt Karl
committed
on 13 Sep 2016
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Disallow the use of `var`
Matt Karl
committed
on 13 Sep 2016
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Implementing classes using the new ES6 syntax (#2936)
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Leonardo Silva
authored
on 13 Sep 2016
Matt Karl
committed
on 13 Sep 2016
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2016-08-14 |
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2016-07-12 |
Fixed trailing slashes for xml font files' images (#2680)
digibo
authored
on 12 Jul 2016
Mat Groves
committed
on 12 Jul 2016
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2016-06-15 |
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2016-06-07 |
Fixes loading bitmap fonts from data URIs (both FNT and Image)
Khaitu
committed
on 7 Jun 2016
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2016-04-09 |
Merge remote-tracking branch 'upstream/dev' into jsdoc-fixes
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Pat Shanahan
committed
on 9 Apr 2016
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2016-04-08 |
Updated and fixed JSDocs
Pat Shanahan
committed
on 8 Apr 2016
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2016-04-02 |
Handling data url's in Spritsheets
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Dave Arel
authored
on 2 Apr 2016
Chad Engler
committed
on 2 Apr 2016
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2016-04-01 |
crop -> orig rename
Ivan Popelyshev
committed
on 1 Apr 2016
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2016-03-31 |
big jshint tidy
Mat Groves
committed
on 31 Mar 2016
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2016-03-13 |
Do not create a sprite sheet if the image resources already exists from a previous load; this can happen as a result of calling loader.reset() after a spritesheet JSON resources has been added to the queue but before the corresponding image resource has been added by the spritesheet parser.
Lukas Taegert
committed
on 13 Mar 2016
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Only use spritesheet batching and timeouts for resources larger than one batch size
Lukas Taegert
committed
on 13 Mar 2016
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Change spritesheet parser to enable batching
Lukas Taegert
committed
on 13 Mar 2016
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