2016-01-18 |
update
Mat Groves
committed
on 18 Jan 2016
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uses gl mat
Mat Groves
committed
on 18 Jan 2016
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added transform class
Mat Groves
committed
on 18 Jan 2016
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2016-01-17 |
tweak render texture
Mat Groves
committed
on 17 Jan 2016
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fixed up refactor
Mat Groves
committed
on 17 Jan 2016
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broke up graphics fixed masking
Mat Groves
committed
on 17 Jan 2016
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tweak graphics
Mat Groves
committed
on 17 Jan 2016
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fixed fob issue
Mat Groves
committed
on 17 Jan 2016
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2016-01-16 |
Merge branch 'dev-multi-batch' into dev-v4.0.0
Mat Groves
committed
on 16 Jan 2016
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code tidy
Mat Groves
committed
on 16 Jan 2016
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more fixes
Mat Groves
committed
on 16 Jan 2016
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fixed memory leak in sprite renderer
Mat Groves
committed
on 16 Jan 2016
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new multi texture render
Mat Groves
committed
on 16 Jan 2016
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update
Mat Groves
committed
on 16 Jan 2016
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2016-01-14 |
streamlined the webGL renderer a bit
Mat Groves
committed
on 14 Jan 2016
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2016-01-09 |
modified bounds checks
Mat Groves
committed
on 9 Jan 2016
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more cache stuff
Mat Groves
committed
on 9 Jan 2016
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fixed up render target
Mat Groves
committed
on 9 Jan 2016
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2016-01-08 |
added new webGL functions
Mat Groves
committed
on 8 Jan 2016
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Added cacheing to update transform
Mat Groves
committed
on 8 Jan 2016
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added uint16 for texture coords
Mat Groves
committed
on 8 Jan 2016
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2016-01-07 |
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tweaked the test for getLocalPosition
Mat Groves
committed
on 7 Jan 2016
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2015-12-30 |
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Fixed a typo in the Mesh documentation.
Olav Lindekleiv
committed
on 30 Dec 2015
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2015-12-22 |
update dev builds
Chad Engler
committed
on 22 Dec 2015
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set version to 3.0.10-dev
Chad Engler
committed
on 22 Dec 2015
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update builds
Chad Engler
committed
on 22 Dec 2015
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set version to 3.0.9
Chad Engler
committed
on 22 Dec 2015
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