2016-02-24 |
sprite mask now uses glslify
Mat Groves
committed
on 24 Feb 2016
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fixed couple of range issues in scissor rect
Mat Groves
committed
on 24 Feb 2016
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2016-02-21 |
fixed quick graphics rect error
Mat Groves
committed
on 21 Feb 2016
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2016-02-20 |
fixed graphics rect alpha issue
Mat Groves
committed
on 20 Feb 2016
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4.0.0
Mat Groves
committed
on 20 Feb 2016
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published files
Mat Groves
committed
on 20 Feb 2016
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moved particle renderer outside of core
Mat Groves
committed
on 20 Feb 2016
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fixed up particle container fro v4
Mat Groves
committed
on 20 Feb 2016
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refactored mesh
Mat Groves
committed
on 20 Feb 2016
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2016-02-17 |
added some doc copy for mipmap
Mat Groves
committed
on 17 Feb 2016
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added wrap modes to base textures
Mat Groves
committed
on 17 Feb 2016
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2016-02-16 |
destroy method for canvas renderer
clément chenebault
committed
on 16 Feb 2016
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reset some properties
clément chenebault
committed
on 16 Feb 2016
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Merge branch 'dev-v4.0.0' into before-destroy
clément chenebault
committed
on 16 Feb 2016
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destroy WebGLRenderer
clément chenebault
committed
on 16 Feb 2016
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2016-02-15 |
added generate texture to system renderer
Mat Groves
committed
on 15 Feb 2016
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fixed line bug
Mat Groves
committed
on 15 Feb 2016
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Merge branch 'dev-canvas-refactor' into dev-v4.0.0
Mat Groves
committed
on 15 Feb 2016
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removed forced canvas
Mat Groves
committed
on 15 Feb 2016
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2016-02-14 |
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used stream draw instead of dynamic
Mat Groves
committed
on 14 Feb 2016
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2016-02-12 |
Merge branch 'dm-v4' into dev-v4.0.0
Mat Groves
committed
on 12 Feb 2016
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render texture refactor
Mat Groves
committed
on 12 Feb 2016
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rebuild
Mat Groves
committed
on 12 Feb 2016
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Merge branch 'dm-v4' into dev-v4.0.0
Mat Groves
committed
on 12 Feb 2016
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removed shader manager
Mat Groves
committed
on 12 Feb 2016
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