2016-02-24
@Mat Groves
sprite mask now uses glslify
Mat Groves committed on 24 Feb 2016
@Mat Groves
fixed couple of range issues in scissor rect
Mat Groves committed on 24 Feb 2016
2016-02-21
@Mat Groves
fixed quick graphics rect error
Mat Groves committed on 21 Feb 2016
2016-02-20
@Mat Groves
fixed graphics rect alpha issue
Mat Groves committed on 20 Feb 2016
@Mat Groves
4.0.0
Mat Groves committed on 20 Feb 2016
@Mat Groves
published files
Mat Groves committed on 20 Feb 2016
@Mat Groves
moved particle renderer outside of core
Mat Groves committed on 20 Feb 2016
@Mat Groves
fixed up particle container fro v4
Mat Groves committed on 20 Feb 2016
@Mat Groves
added patches for arrays (IE9) ...
Mat Groves committed on 20 Feb 2016
@Mat Groves
refactored mesh
Mat Groves committed on 20 Feb 2016
2016-02-17
@Mat Groves
added some doc copy for mipmap
Mat Groves committed on 17 Feb 2016
@Mat Groves
added wrap modes to base textures
Mat Groves committed on 17 Feb 2016
@Mat Groves
added mipmaps ...
Mat Groves committed on 17 Feb 2016
2016-02-16
@clément chenebault
destroy method for canvas renderer
clément chenebault committed on 16 Feb 2016
@clément chenebault
reset some properties
clément chenebault committed on 16 Feb 2016
@clément chenebault
Merge branch 'dev-v4.0.0' into before-destroy
clément chenebault committed on 16 Feb 2016
@clément chenebault
destroy WebGLRenderer
clément chenebault committed on 16 Feb 2016
2016-02-15
@Mat Groves
added generate texture to system renderer
Mat Groves committed on 15 Feb 2016
@Mat Groves
fixed line bug
Mat Groves committed on 15 Feb 2016
@Mat Groves
Merge branch 'dev-canvas-refactor' into dev-v4.0.0
Mat Groves committed on 15 Feb 2016
@Mat Groves
removed forced canvas
Mat Groves committed on 15 Feb 2016
@Mat Groves
refactored canvas ...
Mat Groves committed on 15 Feb 2016
2016-02-14
@Mat Groves
Fixed Canvas Renderer ...
Mat Groves committed on 14 Feb 2016
@Mat Groves
used stream draw instead of dynamic
Mat Groves committed on 14 Feb 2016
@Mat Groves
refactor graphics and sprites canvas ...
Mat Groves committed on 14 Feb 2016
2016-02-12
@Mat Groves
Merge branch 'dm-v4' into dev-v4.0.0
Mat Groves committed on 12 Feb 2016
@Mat Groves
render texture refactor
Mat Groves committed on 12 Feb 2016
@Mat Groves
rebuild
Mat Groves committed on 12 Feb 2016
@Mat Groves
Merge branch 'dm-v4' into dev-v4.0.0
Mat Groves committed on 12 Feb 2016
@Mat Groves
removed shader manager
Mat Groves committed on 12 Feb 2016