2016-03-19 |
fixed interactive issue
Mat Groves
committed
on 19 Mar 2016
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2016-03-17 |
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Merge branch 'pr/2281' into dev
Mat Groves
committed
on 17 Mar 2016
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2016-03-15 |
Fixed the alpha for the ColorMatrixFilter
Matt Karl
committed
on 15 Mar 2016
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2016-03-13 |
Do not create a sprite sheet if the image resources already exists from a previous load; this can happen as a result of calling loader.reset() after a spritesheet JSON resources has been added to the queue but before the corresponding image resource has been added by the spritesheet parser.
Lukas Taegert
committed
on 13 Mar 2016
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Only use spritesheet batching and timeouts for resources larger than one batch size
Lukas Taegert
committed
on 13 Mar 2016
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Change spritesheet parser to enable batching
Lukas Taegert
committed
on 13 Mar 2016
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2016-03-11 |
Added optimization
Matt Karl
committed
on 11 Mar 2016
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Style conforming
Matt Karl
committed
on 11 Mar 2016
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Added letter-spacing
Matt Karl
committed
on 11 Mar 2016
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2016-02-25 |
interaction tweak
Mat Groves
committed
on 25 Feb 2016
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2016-02-18 |
Add wordbreak option
Matt Swanson
committed
on 18 Feb 2016
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2016-02-12 |
flush all webgl commands before the renderer is completely destroyed. This ensures that all commands are processed in a timely fashion (especially in browsers with multi-process or multi-threaded graphics architectures like chrome). Noteably, this ensures that gl textures are actually deleted around the same time that the renderer is destroyed.
Robin Vierich
committed
on 12 Feb 2016
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2016-02-09 |
Jsdoc moveWhenInside type typo
Johannes
committed
on 9 Feb 2016
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2016-02-04 |
fix for #2333
Mat Groves
committed
on 4 Feb 2016
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Merge remote-tracking branch 'origin/dev' into dev
Mat Groves
committed
on 4 Feb 2016
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2016-02-03 |
Update const.js to use browserify-versionify
Larry Gordon
committed
on 3 Feb 2016
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Merge remote-tracking branch 'origin/dev' into dev
Mat Groves
committed
on 3 Feb 2016
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2016-01-30 |
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2016-01-29 |
fix for SCREEN
Ivan Popelyshev
committed
on 29 Jan 2016
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2016-01-25 |
Trying to fix additive blending in v3
Ivan Popelyshev
committed
on 25 Jan 2016
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fix CanvasRenderer bug
Ivan Popelyshev
committed
on 25 Jan 2016
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2016-01-22 |
Merge remote-tracking branch 'upstream/dev' into dev-rotateTexture
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Ivan Popelyshev
committed
on 22 Jan 2016
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2016-01-20 |
fixed kerning undefined error
Mat Groves
committed
on 20 Jan 2016
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2016-01-17 |
Add doc hint on using Sprite mask on canvas
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Monson Shao
authored
on 16 Jan 2016
Monson Shao
committed
on 17 Jan 2016
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2016-01-14 |
Expose standard shaders on PIXI namespace as documented
dcode
committed
on 14 Jan 2016
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2016-01-11 |
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2016-01-07 |
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2015-12-30 |
Fixed a typo in the Mesh documentation.
Olav Lindekleiv
committed
on 30 Dec 2015
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