History for pixi.js / src / core / renderers / webgl
2016-02-12
@Robin Vierich
flush all webgl commands before the renderer is completely destroyed. This ensures that all commands are processed in a timely fashion (especially in browsers with multi-process or multi-threaded graphics architectures like chrome). Noteably, this ensures that gl textures are actually deleted around the same time that the renderer is destroyed.
Robin Vierich committed on 12 Feb 2016
2016-01-30
@Ivan Popelyshev
Revert "Trying to fix additive blending in v3" ...
Ivan Popelyshev committed on 30 Jan 2016
2016-01-29
@Ivan Popelyshev
fix for SCREEN
Ivan Popelyshev committed on 29 Jan 2016
2016-01-25
@Ivan Popelyshev
Trying to fix additive blending in v3
Ivan Popelyshev committed on 25 Jan 2016
2015-11-24
@Anthony Del Ciotto
added removeItems; added unit tests; replaced uses of original splice with removeItems
Anthony Del Ciotto committed on 24 Nov 2015
2015-11-16
@Mat Groves
added pre and post render events to renderers
Mat Groves committed on 16 Nov 2015
2015-11-06
@Chad Engler
Track textures in renderer to ensure they are all deleted properly
Chad Engler committed on 6 Nov 2015
2015-10-13
@Mat Groves
fixed deleteRenderbuffer typo
Mat Groves committed on 13 Oct 2015
2015-10-02
@Sander
Ensure no program stays active in GPU memory
Sander committed on 2 Oct 2015
2015-09-22
@Adi Mora
moved roundPixels property to system renderer
Adi Mora committed on 22 Sep 2015
2015-09-16
@Chad Engler
Merge pull request #2103 from SanderSpies/clean_up_quad ...
Chad Engler committed on 16 Sep 2015
@Sander
Delete render buffer on destroy
Sander committed on 16 Sep 2015
@Sander
Ensure that Quad.destroy gets called.
Sander committed on 16 Sep 2015
@Sander
Add destroy function to Quad
Sander committed on 16 Sep 2015
2015-09-15
@Mike Reinstein
fixed typo in webgl renderer. updated renderTexture example
Mike Reinstein committed on 15 Sep 2015
@Sander
Cleanup primitive and complex shader during ShaderManager destroy ...
Sander committed on 15 Sep 2015
2015-09-14
@Chad Engler
Merge pull request #2042 from stbaer/gr-fixes ...
Chad Engler committed on 14 Sep 2015
2015-09-08
@Andrew Champion
WebGLRenderer: clean up texture event listeners ...
Andrew Champion committed on 8 Sep 2015
2015-09-01
@Chad Engler
fix some doc issues; fixes #2066
Chad Engler committed on 1 Sep 2015
2015-08-19
@Chad Engler
Merge pull request #2045 from LibertyGlobal/cleanup_fixes ...
Chad Engler committed on 19 Aug 2015
2015-08-18
@Dave Clayton
Revert unneccessary changes from our code base
Dave Clayton committed on 18 Aug 2015
2015-08-12
@Dave Clayton
Add calls to super destructors and other extra cleanup work.
Dave Clayton committed on 12 Aug 2015
2015-08-11
@Steffen Baer
some jsdoc fixes; bit of cleanup
Steffen Baer committed on 11 Aug 2015
2015-07-23
@Chad Engler
Massive documentation update; fixes many issues. ...
Chad Engler committed on 23 Jul 2015
2015-07-07
@Chad Engler
add missing drawCount increments
Chad Engler committed on 7 Jul 2015
2015-06-06
@Dr. Kibtiz
uuid is a misnomer, this is not universal, but it is unique in the scope of pixi ...
Dr. Kibtiz committed on 6 Jun 2015
2015-05-23
@Chad Engler
add bool uniform support in the shader
Chad Engler committed on 23 May 2015
@Chad Engler
Expose drawModes like blendModes ...
Chad Engler committed on 23 May 2015
2015-05-16
@Chad Engler
properly initialize projectionMatrix; fixes #1811
Chad Engler committed on 16 May 2015
2015-05-13
@Chad Engler
minor jshint fixes
Chad Engler committed on 13 May 2015