History for pixi.js / src / pixi / renderers / webgl
2014-08-08
@Chad Engler
update from dev
Chad Engler committed on 8 Aug 2014
2014-08-05
@Chad Engler
Merge pull request #909 from FedeOmoto/dev ...
Chad Engler committed on 5 Aug 2014
@Chad Engler
merge #737
Chad Engler committed on 5 Aug 2014
@Federico Omoto
Fix WebGLStencilManager.destroy method to destroy the stencilStack
Federico Omoto committed on 5 Aug 2014
2014-08-04
@Federico Omoto
Fix complexPrimitiveShader reference in WebGLStencilManager.bindGraphics method
Federico Omoto committed on 4 Aug 2014
@Federico Omoto
Missing destroy of complexPrimitiveShader in WebGLShaderManager.destroy method
Federico Omoto committed on 4 Aug 2014
@Federico Omoto
Unused property in WebGLShaderManager constructor
Federico Omoto committed on 4 Aug 2014
@Federico Omoto
Unused properties in WebGLMaskManager constructor (two more)
Federico Omoto committed on 4 Aug 2014
@Federico Omoto
Unused properties in WebGLMaskManager constructor
Federico Omoto committed on 4 Aug 2014
@Federico Omoto
Unused property in WebGLGraphics.renderGraphics method
Federico Omoto committed on 4 Aug 2014
2014-07-28
@Mat Groves
Merge pull request #851 from FedeOmoto/dev ...
Mat Groves committed on 28 Jul 2014
2014-07-21
@Jaap Rood
Commented out references of the primitive batch in the WebGL renderer
Jaap Rood committed on 21 Jul 2014
@Jaap Rood
Added destroy method to prototype of StripShader
Jaap Rood committed on 21 Jul 2014
2014-07-18
@Chad Engler
updating branch with latest dev
Chad Engler committed on 18 Jul 2014
2014-07-17
@mathew groves
Fixes #870 ...
mathew groves committed on 17 Jul 2014
2014-07-14
@mathew groves
Tied up new webGL batch approach ...
mathew groves committed on 14 Jul 2014
@mathew groves
First pass of speed up
mathew groves committed on 14 Jul 2014
2014-07-10
@Federico Omoto
Fix typo in FilterTexture constructor
Federico Omoto committed on 10 Jul 2014
@Federico Omoto
Fix typo in PrimitiveShader.destroy method
Federico Omoto committed on 10 Jul 2014
2014-07-09
@Mat Groves
Merge pull request #852 from photonstorm/dev ...
Mat Groves committed on 9 Jul 2014
@photonstorm
Added support for the WebGL context option preserveDrawingBuffer. Affects whether or not the contents of the stencil buffer is retained after rendering.
photonstorm committed on 9 Jul 2014
@Federico Omoto
When handling a restored webgl context event, save the newly created context and remove the lost one
Federico Omoto committed on 9 Jul 2014
2014-07-08
@mathew groves
set filter to default shader
mathew groves committed on 8 Jul 2014
@mathew groves
Added a blendMode Manager ...
mathew groves committed on 8 Jul 2014
@mathew groves
Merge branch 'pr/846' into dev
mathew groves committed on 8 Jul 2014
@mathew groves
Applied new crop values to webGL renderer
mathew groves committed on 8 Jul 2014
@mathew groves
Applied new crop values to webGL renderer
mathew groves committed on 8 Jul 2014
@Mat Groves
Merge pull request #840 from FedeOmoto/origin/dev ...
Mat Groves committed on 8 Jul 2014
2014-07-03
@Federico Omoto
Fix destroy method to actually destroy the textures
Federico Omoto committed on 3 Jul 2014
2014-07-02
@Mat Groves
Merge pull request #839 from FedeOmoto/origin/dev ...
Mat Groves committed on 2 Jul 2014