History for pixi.js / src / pixi / display / Sprite.js
2014-01-23
@Chad Engler
update scale modes constants
Chad Engler committed on 23 Jan 2014
@Chad Engler
Forgot to update that one!
Chad Engler committed on 23 Jan 2014
@Chad Engler
Fix texture scaling in canvas renderer
Chad Engler committed on 23 Jan 2014
2014-01-22
@Mat Groves
Fixed bug in canvas when using masking and blend modes ...
Mat Groves committed on 22 Jan 2014
2014-01-21
@Mat Groves
Moved Constants to pixi.js file
Mat Groves committed on 21 Jan 2014
@Mat Groves
updated the visible check for display objects
Mat Groves committed on 21 Jan 2014
@Mat Groves
Merge branch 'pr/508' into dev
Mat Groves committed on 21 Jan 2014
2014-01-19
@danzel
English fixes
danzel committed on 19 Jan 2014
@Mat Groves
Fixed Canvas tinting bug ...
Mat Groves committed on 19 Jan 2014
2014-01-16
@cjgammon
fix spacing and add fallback for ie
cjgammon committed on 16 Jan 2014
@cjgammon
add all supported canvas blend modes to sprite
cjgammon committed on 16 Jan 2014
2014-01-15
@Mat Groves
Removed rouge ™ from Sprite docs
Mat Groves committed on 15 Jan 2014
2014-01-03
@Chad Engler
Merge pull request #466 from SowingSadness/patch-2 ...
Chad Engler committed on 3 Jan 2014
@SowingSadness
Update Sprite.js ...
SowingSadness committed on 3 Jan 2014
@SowingSadness
Update Sprite.js - delete duplicate ...
SowingSadness committed on 3 Jan 2014
2014-01-02
@Mat Groves
Fixed bug where tinting not working if image not loaded in canvas ...
Mat Groves committed on 2 Jan 2014
2014-01-01
@Mat Groves
Fixed graphics bug + updated docs ...
Mat Groves committed on 1 Jan 2014
@Mat Groves
Modify texture usage to allow for Multiple Renderer
Mat Groves committed on 1 Jan 2014
@Mat Groves
codebase now lint free
Mat Groves committed on 1 Jan 2014
2013-12-31
@Mat Groves
fixed bug where sprites where always visible
Mat Groves committed on 31 Dec 2013
@Mat Groves
Restructured render texture ...
Mat Groves committed on 31 Dec 2013
2013-12-30
@Mat Groves
Added ability to use trimmed sprite sheets
Mat Groves committed on 30 Dec 2013
2013-12-29
@Mat Groves
Added projection and offset to renderSessionData
Mat Groves committed on 29 Dec 2013
@Mat Groves
Added texture caches for canvas tints
Mat Groves committed on 29 Dec 2013
@Mat Groves
cached canvas when tinitnting in canvas renderer
Mat Groves committed on 29 Dec 2013
@Mat Groves
Added canvas sprite tiniting ...
Mat Groves committed on 29 Dec 2013
2013-12-28
@Mat Groves
optimized renderer ...
Mat Groves committed on 28 Dec 2013
@Mat Groves
Added Tinting to webGL and blend modes to canvas and webGL ...
Mat Groves committed on 28 Dec 2013
2013-12-27
@Mat Groves
Tidied up displayObject removing linked list bits
Mat Groves committed on 27 Dec 2013
@Mat Groves
Restructured canvas renderer
Mat Groves committed on 27 Dec 2013