History for pixi.js / src / pixi
2015-01-27
@Chad Engler
bump version to v2.2.4
Chad Engler committed on 27 Jan 2015
@Chad Engler
add destroy method to TilingSprite; fixes #1381
Chad Engler committed on 27 Jan 2015
2015-01-06
@Chad Engler
v2.2.3, fix an issue with pixi publish
Chad Engler committed on 6 Jan 2015
@Chad Engler
sync versions in code
Chad Engler committed on 6 Jan 2015
2015-01-05
@Chad Engler
Fix #1324, update TilingSprite Texture correctly.
Chad Engler committed on 5 Jan 2015
2014-12-12
@mathew groves
Merge branch 'master' of https://github.com/GoodBoyDigital/pixi.js ...
mathew groves committed on 12 Dec 2014
2014-12-08
@mathew groves
fixed Y-flipped mask issue on render texture
mathew groves committed on 8 Dec 2014
2014-12-07
@mathew groves
Added comment to blendModes
mathew groves committed on 7 Dec 2014
@mathew groves
text tweaks ...
mathew groves committed on 7 Dec 2014
2014-12-03
@mathew groves
Merge branch 'dev' of https://github.com/GoodBoyDigital/pixi.js into dev
mathew groves committed on 3 Dec 2014
@mathew groves
fixed alpha issue for webGL
mathew groves committed on 3 Dec 2014
2014-12-02
@Mat Groves
Merge pull request #1218 from kambing86/patch-2 ...
Mat Groves committed on 2 Dec 2014
@mathew groves
version update to 2.2
mathew groves committed on 2 Dec 2014
@mathew groves
Merge branch 'dev' of https://github.com/GoodBoyDigital/pixi.js into dev ...
mathew groves committed on 2 Dec 2014
@mathew groves
Fixed tilingSprite canvas transform bug
mathew groves committed on 2 Dec 2014
@Mat Groves
Merge pull request #1233 from TrompoGames/Trompo-SpineUpdate ...
Mat Groves committed on 2 Dec 2014
2014-12-01
@bchevalier
* Fixed Buffer Optimisation issue: red and green colors were inverted
bchevalier committed on 1 Dec 2014
@mathew groves
Buffer optimization using typed array views ...
mathew groves committed on 1 Dec 2014
@Dario Segura
Merge branch 'dev' of github.com:GoodBoyDigital/pixi.js into Trompo-SpineUpdate
Dario Segura committed on 1 Dec 2014
@Dario Segura
-[SPINE] Spine loader uses a canvas padding of 1.5, optimal for most use cases.
Dario Segura committed on 1 Dec 2014
@Dario Segura
-[STRIP] "padding" renamed to "canvasPadding" to reflect the fact that it is only used in canvas mode + canvas padding is calculated using the world transform to make sure it looks right at any scale.
Dario Segura committed on 1 Dec 2014
@Dario Segura
-[SPINE] Fixes Atlas attachment loader bug in which it would try to load the name of the attachment as a sprite instead of the name of the sprite.
Dario Segura committed on 1 Dec 2014
2014-11-29
@mathew groves
Added mipmap option to baseTexture
mathew groves committed on 29 Nov 2014
@mathew groves
Fixed round pixels ...
mathew groves committed on 29 Nov 2014
2014-11-26
@kambing86
update for performance ...
kambing86 committed on 26 Nov 2014
2014-11-24
@Mat Groves
Merge pull request #1212 from TrompoGames/Trompo-SpineUpdate ...
Mat Groves committed on 24 Nov 2014
@Dario Segura
-[SPINE] Empty slots are handled properly.
Dario Segura committed on 24 Nov 2014
@Dario Segura
-[SPINE] Fixed nasty infinite loop bug in attachment loader code.
Dario Segura committed on 24 Nov 2014
@Dario Segura
-[HOUSEKEEPING] Fixes JS specific syntax errors.
Dario Segura committed on 24 Nov 2014
2014-11-23
@mathew groves
fixes #1188
mathew groves committed on 23 Nov 2014