2016-02-05 |
filters complete!
Mat Groves
committed
on 5 Feb 2016
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2016-02-02 |
added gray filter move old filters
Mat Groves
committed
on 2 Feb 2016
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filter manager tweaks
Mat Groves
committed
on 2 Feb 2016
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2016-02-01 |
filter progress
Mat Groves
committed
on 1 Feb 2016
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2016-01-31 |
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filter stuff working better
Mat Groves
committed
on 31 Jan 2016
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2016-01-21 |
fixed render resize issue
Mat Groves
committed
on 21 Jan 2016
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2016-01-20 |
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graphics refactor
Mat Groves
committed
on 20 Jan 2016
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2016-01-18 |
tweaks
Mat Groves
committed
on 18 Jan 2016
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transform
Mat Groves
committed
on 18 Jan 2016
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transform fixed
Mat Groves
committed
on 18 Jan 2016
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update
Mat Groves
committed
on 18 Jan 2016
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uses gl mat
Mat Groves
committed
on 18 Jan 2016
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added transform class
Mat Groves
committed
on 18 Jan 2016
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2016-01-17 |
tweak render texture
Mat Groves
committed
on 17 Jan 2016
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started to remove complex graphics
Mat Groves
committed
on 17 Jan 2016
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first pass at using VAOs
Mat Groves
committed
on 17 Jan 2016
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fixed up refactor
Mat Groves
committed
on 17 Jan 2016
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broke up graphics fixed masking
Mat Groves
committed
on 17 Jan 2016
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tweak graphics
Mat Groves
committed
on 17 Jan 2016
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fixed fob issue
Mat Groves
committed
on 17 Jan 2016
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2016-01-16 |
code tidy
Mat Groves
committed
on 16 Jan 2016
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more fixes
Mat Groves
committed
on 16 Jan 2016
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fixed memory leak in sprite renderer
Mat Groves
committed
on 16 Jan 2016
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new multi texture render
Mat Groves
committed
on 16 Jan 2016
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update
Mat Groves
committed
on 16 Jan 2016
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2016-01-14 |
streamlined the webGL renderer a bit
Mat Groves
committed
on 14 Jan 2016
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2016-01-08 |
Added cacheing to update transform
Mat Groves
committed
on 8 Jan 2016
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2015-12-22 |
update dev builds
Chad Engler
committed
on 22 Dec 2015
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