2016-03-13 |
critical changes for flip to make it in v4
Ivan Popelyshev
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on 13 Mar 2016
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Merge branch 'dev-v4.0.0' into dev-v4-flip
Ivan Popelyshev
committed
on 13 Mar 2016
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fixed canvas sprite render issue
Mat Groves
committed
on 13 Mar 2016
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SpriteRenderer fix texture
Ivan Popelyshev
committed
on 13 Mar 2016
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TextureUVs were wrong, somehow
Ivan Popelyshev
committed
on 13 Mar 2016
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Merge remote-tracking branch 'upstream/dev-v4.0.0' into dev-v4.0.0
Ivan Popelyshev
committed
on 13 Mar 2016
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added skew via observable point
Mat Groves
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on 13 Mar 2016
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2016-03-12 |
republished files
Mat Groves
committed
on 12 Mar 2016
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fixed iOS issue
Mat Groves
committed
on 12 Mar 2016
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render texture deprecation check
Mat Groves
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on 12 Mar 2016
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adde generateTexture to deprecation
Mat Groves
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on 12 Mar 2016
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republished files
Mat Groves
committed
on 12 Mar 2016
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Merge branch 'dev-ios-optimisation' into dev-v4.0.0
Mat Groves
committed
on 12 Mar 2016
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2016-03-11 |
starting flip
Ivan Popelyshev
committed
on 11 Mar 2016
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2016-03-10 |
Merge remote-tracking branch 'upstream/dev-v4.0.0' into dev-v4.0.0
Ivan Popelyshev
committed
on 10 Mar 2016
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2016-03-09 |
more changes in transform
Ivan Popelyshev
committed
on 9 Mar 2016
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Merge remote-tracking branch 'upstream/dev-v4.0.0' into dev-v4.0.0
Ivan Popelyshev
committed
on 9 Mar 2016
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2016-03-08 |
actual width/height for texture
Ivan Popelyshev
committed
on 8 Mar 2016
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couple of merge errors..
Mat Groves
committed
on 8 Mar 2016
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small fix in case of trim. I dont know why did I forget about that.
Ivan Popelyshev
committed
on 8 Mar 2016
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republish
Mat Groves
committed
on 8 Mar 2016
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some reset fixes
Mat Groves
committed
on 8 Mar 2016
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2016-03-05 |
godray
Mat Groves
committed
on 5 Mar 2016
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2016-03-04 |
republished files
Mat Groves
committed
on 4 Mar 2016
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