| 2016-01-25 |  | 
|---|---|
| 
                fix CanvasRenderer bug
                
                 
                  
                  Ivan Popelyshev
                  committed 
  
    
      on 25 Jan 2016
    
  
                  
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| 2016-01-21 | 
                removed shader manager
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 21 Jan 2016
    
  
                  
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| 2016-01-20 |  | 
| 
                graphics refactor
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 20 Jan 2016
    
  
                  
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| 2016-01-19 | 
                renamed static transform
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 19 Jan 2016
    
  
                  
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| 2016-01-17 | 
                first pass at using VAOs
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 17 Jan 2016
    
  
                  
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| 
                tweak graphics
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 17 Jan 2016
    
  
                  
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| 
                fixed fob issue
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 17 Jan 2016
    
  
                  
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| 2016-01-16 | 
                code tidy
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 16 Jan 2016
    
  
                  
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| 
                more fixes
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 16 Jan 2016
    
  
                  
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| 
                fixed memory leak in sprite renderer
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 16 Jan 2016
    
  
                  
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| 
                new multi texture render
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 16 Jan 2016
    
  
                  
                 | |
| 
                update
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 16 Jan 2016
    
  
                  
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| 2016-01-14 | 
                streamlined the webGL renderer a bit
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 14 Jan 2016
    
  
                  
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| 2016-01-09 | 
                modified bounds checks
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 9 Jan 2016
    
  
                  
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| 
                more cache stuff
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 9 Jan 2016
    
  
                  
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| 
                fixed up render target
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 9 Jan 2016
    
  
                  
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| 2016-01-08 | 
                added new webGL functions
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 8 Jan 2016
    
  
                  
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| 
                Added cacheing to update transform
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 8 Jan 2016
    
  
                  
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| 
                added uint16 for texture coords
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 8 Jan 2016
    
  
                  
                 | |
| 2015-12-11 |  | 
| 2015-12-09 | 
                take resolution into account when rounding pixels in the webGL renderer
                
                 
                  
                  Mat Groves
                  committed 
  
    
      on 9 Dec 2015
    
  
                  
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| 2015-12-06 |  | 
| 2015-10-23 | 
                Issue #2159: Force to sign=1 when scale=0
                
                 
                  
                  atsuo yamada
                  committed 
  
    
      on 23 Oct 2015
    
  
                  
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| 2015-10-14 |  | 
| 2015-09-08 |  | 
| 2015-08-19 |  | 
| 2015-08-12 | 
                Add calls to super destructors and other extra cleanup work.
                
                 
                  
                  Dave Clayton
                  committed 
  
    
      on 12 Aug 2015
    
  
                  
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| 2015-08-02 | 
                Rebased fixes for canvas masking/renderMode
                
                 
                  
                  Rory Douglas
                  committed 
  
    
      on 2 Aug 2015
    
  
                  
                 |