2014-07-08 |
set filter to default shader
mathew groves
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on 8 Jul 2014
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Merge branch 'pr/846' into dev
mathew groves
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on 8 Jul 2014
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Applied new crop values to webGL renderer
mathew groves
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on 8 Jul 2014
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Applied new crop values to webGL renderer
mathew groves
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on 8 Jul 2014
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2014-07-03 |
Fix destroy method to actually destroy the textures
Federico Omoto
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on 3 Jul 2014
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2014-07-02 |
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Optimize sprite.texture access
Federico Omoto
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on 2 Jul 2014
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Get the uvs from the Sprite texture
Federico Omoto
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on 2 Jul 2014
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2014-07-01 |
Fixed webGL nested masking issue
mathew groves
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on 1 Jul 2014
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2014-06-29 |
Fixed issue with complex graphics fillAlpha not set in webGL
mathew groves
committed
on 29 Jun 2014
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Added rounded rect back in (I accidentally overwrote it when updating the graphics class')
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mathew groves
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on 29 Jun 2014
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Shader Manager simplified
mathew groves
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on 29 Jun 2014
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linter and tidied code
mathew groves
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on 29 Jun 2014
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Complex graphics and masking added
mathew groves
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on 29 Jun 2014
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2014-06-26 |
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2014-06-04 |
Add method to create and render a rounded rectangle
Dimitri Larue
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on 4 Jun 2014
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2014-05-15 |
Tweak Graphics file
mathew groves
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on 15 May 2014
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2014-04-29 |
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2014-04-23 |
Fixed a spelling mistake on a local variable.
Michael Wang
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on 23 Apr 2014
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2014-04-22 |
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2014-04-11 |
set alpha to false when setting color mask
mathew groves
committed
on 11 Apr 2014
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Fixed issue with masking not working with renderTextures / Filters
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mathew groves
committed
on 11 Apr 2014
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