2014-02-13 |
Fix for Tiling Sprites that use trimmed frames. Before they would use the trimmed frame size, rather than the actual frame size. This updates generateTilingTexture to resolve it.
photonstorm
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on 13 Feb 2014
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Merge branch 'dev' of https://github.com/GoodBoyDigital/pixi.js into dev
Mat Groves
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on 13 Feb 2014
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Merge pull request #572 from anissen/fix-autoDetectRenderer-constructor
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Chad Engler
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on 13 Feb 2014
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updated pixi version number
Mat Groves
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on 13 Feb 2014
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2014-02-12 |
Changed parameter ordering to be consistent with WebGLRenderer and CanvasRenderer
Anders Nissen
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on 12 Feb 2014
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Merge branch 'pr/569' into dev
Mat Groves
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on 12 Feb 2014
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Fixed updateTransform bug.
Tim Robinson
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on 12 Feb 2014
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2014-02-11 |
Merge branch 'dev' of https://github.com/GoodBoyDigital/pixi.js into dev
Mat Groves
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on 11 Feb 2014
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2014-02-10 |
fix up some merge issues
Chad Engler
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on 10 Feb 2014
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Merge branch 'dev' of https://github.com/GoodBoyDigital/pixi.js into dev
Mat Groves
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on 10 Feb 2014
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Added cross origin and scaleMode to Sprite.fromImage
Mat Groves
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on 10 Feb 2014
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merge dev
Chad Engler
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on 10 Feb 2014
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Docs, examples again, test folder, removeAll func
alvinsight
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on 10 Feb 2014
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2014-02-09 |
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Fixes a rogue new-line character on the end of Text objects that have word wrapping enabled (causing the Text bounds to be 1 line too high).
photonstorm
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on 9 Feb 2014
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Pass loader that completed, fixes #213
Chad Engler
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on 9 Feb 2014
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Fixed Ellipse contains function
Mat Groves
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on 9 Feb 2014
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Merged fillRect and clearRect to single clearBeforeRender boolean.
photonstorm
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on 9 Feb 2014
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Hoisted the fillRect/canvasRect/pxRound flags to the CanvasRenderer.
photonstorm
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on 9 Feb 2014
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2014-02-08 |
Added PIXI.canvas global object which allows for tighter configuration of the canvas renderer. Allows the dev to control if fillRect / clearRect is called (as it's not needed for lots of games and can help perf slightly on legacy devices). Also added PX_ROUND boolean. If true (default is false) it will Math.floor the x/y values on the transform, this stops interpolation when Sprites are rendered at non-pixel values, keeping pixel art crisp. Also helps performance on older mobiles. I removed the view.style.backgroundColor as it was never set, mostly commented-out and is unreliable as hell on Android anyway :( (which I guess is why it had been replaced with the fillRect instead).
photonstorm
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on 8 Feb 2014
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Fixed sprite batch issue
Mat Groves
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on 8 Feb 2014
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2014-02-06 |
fix gl variable in RenderTexture.resize
Tommy
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on 6 Feb 2014
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Cleaned the examples and the src a bit, plus docs
alvinsight
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on 6 Feb 2014
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2014-02-04 |
call proper parent update
Chad Engler
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on 4 Feb 2014
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