History for pixi.js / src / core / sprites / webgl / generateMultiTextureShader.js
2018-11-08
@Matt Karl
Revert "LOD Bias support for BaseTexture (#5120)" (#5211) ...
Matt Karl authored on 8 Nov 2018 GitHub committed on 8 Nov 2018
2018-11-05
@Teoxoy
LOD Bias support for BaseTexture (#5120)
Teoxoy authored on 5 Nov 2018 Matt Karl committed on 5 Nov 2018
2016-11-14
@Matt Karl
Removes glslify
Matt Karl committed on 14 Nov 2016
2016-09-27
@Chad Engler
Huge refactor to match a new shiny eslint file.
Chad Engler committed on 27 Sep 2016
2016-09-24
@Steffen Bär
Prefer const (#3002) ...
Steffen Bär authored on 24 Sep 2016 Chad Engler committed on 24 Sep 2016
2016-09-20
@Steffen Bär
some more es6 changes (#2969) ...
Steffen Bär authored on 20 Sep 2016 Matt Karl committed on 20 Sep 2016
2016-09-18
@Matt Karl
Merged with 'dev' ...
Matt Karl committed on 18 Sep 2016
2016-09-13
@Matt Karl
Update imports and exports, getters and setters
Matt Karl committed on 13 Sep 2016
@Matt Karl
Disallow the use of `var`
Matt Karl committed on 13 Sep 2016
2016-09-08
@Mat Groves
add attributes to shader
Mat Groves committed on 8 Sep 2016
2016-07-21
@Ivan Popelyshev
Multitexturing DERP (#2735) ...
Ivan Popelyshev authored on 21 Jul 2016 Mat Groves committed on 21 Jul 2016
2016-04-19
@Ivan Popelyshev
separate Shader class
Ivan Popelyshev committed on 19 Apr 2016
@Ivan Popelyshev
Precision constant
Ivan Popelyshev committed on 19 Apr 2016
2016-04-02
@Mat Groves
set max textures to 16, 32 seems unstable with all those if statements..
Mat Groves committed on 2 Apr 2016
2016-02-28
@Mat Groves
Merge branch 'master' into clement-tidy-up ...
Mat Groves committed on 28 Feb 2016
2016-02-27
@Mat Groves
some tweaks
Mat Groves committed on 27 Feb 2016
2016-02-25
@Mat Groves
added a recommended texture batch check to pixi
Mat Groves committed on 25 Feb 2016
2016-02-18
@clément chenebault
first round to clean some jslint errors
clément chenebault committed on 18 Feb 2016
2016-02-07
@Mat Groves
added glslify
Mat Groves committed on 7 Feb 2016
2016-02-05
@Mat Groves
filters complete!
Mat Groves committed on 5 Feb 2016
2016-01-29
@Mat Groves
fixed shader so it works on android
Mat Groves committed on 29 Jan 2016
2016-01-16
@Mat Groves
update
Mat Groves committed on 16 Jan 2016