| 2016-01-17 | 
            
             
                tweak graphics
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 17 Jan 2016
    
  
                  
                 
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|---|---|
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                Add doc hint on using Sprite mask on canvas
                
                  ...
                
                 
            
                  
                    Monson Shao
                    authored 
  
    
      on 16 Jan 2016
    
  
                    
                  
                  Monson Shao
                  committed 
  
    
      on 17 Jan 2016
    
  
                  
                 
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                fixed fob issue
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 17 Jan 2016
    
  
                  
                 
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| 2016-01-16 | 
            
             
                code tidy
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 16 Jan 2016
    
  
                  
                 
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| 
            
             
                more fixes
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 16 Jan 2016
    
  
                  
                 
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                fixed memory leak in sprite renderer
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 16 Jan 2016
    
  
                  
                 
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                new multi texture render
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 16 Jan 2016
    
  
                  
                 
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                update
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 16 Jan 2016
    
  
                  
                 
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| 2016-01-14 | 
            
             
                Expose standard shaders on PIXI namespace as documented
                
                 
            
                  
                  dcode
                  committed 
  
    
      on 14 Jan 2016
    
  
                  
                 
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| 
            
             
                streamlined the webGL renderer a bit
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 14 Jan 2016
    
  
                  
                 
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| 2016-01-11 | 
            
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| 2016-01-09 | 
            
             
                modified bounds checks
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 9 Jan 2016
    
  
                  
                 
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| 
            
             
                more cache stuff
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 9 Jan 2016
    
  
                  
                 
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                fixed up render target
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 9 Jan 2016
    
  
                  
                 
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| 2016-01-08 | 
            
             
                added new webGL functions
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 8 Jan 2016
    
  
                  
                 
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| 
            
             
                Added cacheing to update transform
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 8 Jan 2016
    
  
                  
                 
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                added uint16 for texture coords
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 8 Jan 2016
    
  
                  
                 
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| 2016-01-07 | 
            
             | 
          
| 2015-12-30 | 
            
             
                Fixed a typo in the Mesh documentation.
                
                 
            
                  
                  Olav Lindekleiv
                  committed 
  
    
      on 30 Dec 2015
    
  
                  
                 
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| 2015-12-22 | 
            
             
                ignore too many params error
                
                 
            
                  
                  Chad Engler
                  committed 
  
    
      on 22 Dec 2015
    
  
                  
                 
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| 2015-12-16 | 
            
             
                fixed toLocal bug
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 16 Dec 2015
    
  
                  
                 
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| 2015-12-15 | 
            
             
                fixed initial mesh values
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 15 Dec 2015
    
  
                  
                 
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| 2015-12-13 | 
            
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| 
            
             
                jshint ffixes
                
                 
            
                  
                  Ivan Popelyshev
                  committed 
  
    
      on 13 Dec 2015
    
  
                  
                 
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| 2015-12-12 | 
            
             
                rotate must be even.
                
                 
            
                  
                  Ivan Popelyshev
                  committed 
  
    
      on 12 Dec 2015
    
  
                  
                 
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| 2015-12-11 | 
            
             
                comments and jsdoc
                
                 
            
                  
                  Ivan Popelyshev
                  committed 
  
    
      on 11 Dec 2015
    
  
                  
                 
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| 
            
             
                Odd rotations are allowed now!
                
                 
            
                  
                  Ivan Popelyshev
                  committed 
  
    
      on 11 Dec 2015
    
  
                  
                 
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| 2015-12-09 | 
            
             
                take resolution into account when rounding pixels in the webGL renderer
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 9 Dec 2015
    
  
                  
                 
               |