2018-12-09 |
[next] House-keeping for dependencies and tests (#5277)
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Matt Karl
authored
on 9 Dec 2018
Chad Engler
committed
on 9 Dec 2018
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2018-12-03 |
Fixes defaultAnchor to be included with Texture.clone (#5261)
Matt Karl
committed
on 3 Dec 2018
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2018-11-07 |
Fixes wrapMode using WebGL v1 (#5209)
Ivan Popelyshev
authored
on 7 Nov 2018
Matt Karl
committed
on 7 Nov 2018
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2018-11-04 |
Fix cubemap (#5144)
Ivan Popelyshev
authored
on 4 Nov 2018
Matt Karl
committed
on 4 Nov 2018
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2018-10-22 |
make white texture PO2 so it works in WebGL v1
Mat Groves
committed
on 22 Oct 2018
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2018-10-21 |
Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
Matt Karl
authored
on 21 Oct 2018
GitHub
committed
on 21 Oct 2018
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2018-09-22 |
Revert "[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)" (#5127)
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Matt Karl
authored
on 22 Sep 2018
GitHub
committed
on 22 Sep 2018
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2018-09-20 |
[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)
Mat Groves
authored
on 20 Sep 2018
Matt Karl
committed
on 20 Sep 2018
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2018-08-21 |
Adds a couple of caching layers for binding textures and binding buffers (#5049)
Mat Groves
authored
on 21 Aug 2018
Matt Karl
committed
on 21 Aug 2018
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2018-08-20 |
Fixes video type wrongly incorrectly with query string (#5077)
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Will Wong
authored
on 20 Aug 2018
Matt Karl
committed
on 20 Aug 2018
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2018-07-30 |
Adds support for TexturePacker's anchor and animations (#5011)
Andreas Loew
authored
on 30 Jul 2018
Matt Karl
committed
on 30 Jul 2018
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2018-07-06 |
Workaround for JSDoc events in v3.5.5 (#4994)
Matt Karl
authored
on 6 Jul 2018
GitHub
committed
on 6 Jul 2018
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2018-05-05 |
Set bound texture size on context change (#4838)
Mat Groves
authored
on 5 May 2018
Matt Karl
committed
on 5 May 2018
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2018-04-12 |
Fixes remaining from* methods (#4832)
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Matt Karl
authored
on 12 Apr 2018
GitHub
committed
on 12 Apr 2018
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2018-04-05 |
Documentation and small code style changes (#4828)
Matt Karl
authored
on 5 Apr 2018
GitHub
committed
on 5 Apr 2018
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2018-03-26 |
Pedantic spelling fixes (#4797)
Drew Diamantoukos
authored
on 26 Mar 2018
Matt Karl
committed
on 26 Mar 2018
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2018-03-21 |
Clean up of sprite helper functions (#4775)
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Mat Groves
authored
on 21 Mar 2018
Matt Karl
committed
on 21 Mar 2018
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2018-03-19 |
Added resolution check in Texture.from (#4774)
Mat Groves
authored
on 19 Mar 2018
Matt Karl
committed
on 19 Mar 2018
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2018-03-08 |
Bugfix/masking whilst rendering to a render texture (#4739)
Mat Groves
authored
on 8 Mar 2018
Matt Karl
committed
on 8 Mar 2018
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2018-03-04 |
Mesh and Texture fixes (#4721)
Ivan Popelyshev
authored
on 4 Mar 2018
Matt Karl
committed
on 4 Mar 2018
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2018-03-03 |
Adds premultiplyAlpha option to ImageResource (#4729)
Ivan Popelyshev
authored
on 3 Mar 2018
Matt Karl
committed
on 3 Mar 2018
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2018-02-27 |
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Reorganize the core module to be flatter, rename WebGLSystem to System (#4707)
Mat Groves
authored
on 27 Feb 2018
Matt Karl
committed
on 27 Feb 2018
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2018-02-26 |
Support v4 filters as legacy in v5 (#4703)
Ivan Popelyshev
authored
on 26 Feb 2018
Matt Karl
committed
on 26 Feb 2018
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2018-02-23 |
Fixed up resolution issue with RenderTexture (#4695)
Mat Groves
authored
on 23 Feb 2018
Matt Karl
committed
on 23 Feb 2018
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2018-01-04 |
Bugfix/frame buffer textures (#4578)
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Mat Groves
authored
on 4 Jan 2018
GitHub
committed
on 4 Jan 2018
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2018-01-03 |
Fixing mipmaps and renderTexture (#4559)
Ivan Popelyshev
authored
on 3 Jan 2018
Matt Karl
committed
on 3 Jan 2018
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2017-12-21 |
Removal of pixi-gl-core dependency and refactor of GLTexture (#4547)
Mat Groves
authored
on 21 Dec 2017
Matt Karl
committed
on 21 Dec 2017
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2017-12-06 |
Texture and Resources Refactor (v5) (#4507)
Matt Karl
authored
on 6 Dec 2017
GitHub
committed
on 6 Dec 2017
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