2019-01-06 |
Small fixes and tweaks for v5 (#5329)
Mat Groves
authored
on 6 Jan 2019
Matt Karl
committed
on 6 Jan 2019
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2018-11-07 |
Fixes wrapMode using WebGL v1 (#5209)
Ivan Popelyshev
authored
on 7 Nov 2018
Matt Karl
committed
on 7 Nov 2018
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2018-10-21 |
Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
Matt Karl
authored
on 21 Oct 2018
GitHub
committed
on 21 Oct 2018
|
2018-09-22 |
Revert "[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)" (#5127)
...
Matt Karl
authored
on 22 Sep 2018
GitHub
committed
on 22 Sep 2018
|
2018-09-20 |
[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)
Mat Groves
authored
on 20 Sep 2018
Matt Karl
committed
on 20 Sep 2018
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2018-08-21 |
Adds a couple of caching layers for binding textures and binding buffers (#5049)
Mat Groves
authored
on 21 Aug 2018
Matt Karl
committed
on 21 Aug 2018
|
2018-05-05 |
Set bound texture size on context change (#4838)
Mat Groves
authored
on 5 May 2018
Matt Karl
committed
on 5 May 2018
|
2018-04-05 |
Documentation and small code style changes (#4828)
Matt Karl
authored
on 5 Apr 2018
GitHub
committed
on 5 Apr 2018
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2018-03-26 |
Pedantic spelling fixes (#4797)
Drew Diamantoukos
authored
on 26 Mar 2018
Matt Karl
committed
on 26 Mar 2018
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2018-02-27 |
Reorganize the core module to be flatter, rename WebGLSystem to System (#4707)
Mat Groves
authored
on 27 Feb 2018
Matt Karl
committed
on 27 Feb 2018
|