History for pixi.js / packages / core / src / textures / TextureSystem.js
2019-06-21
@Ivan Popelyshev
Adds floats internal format for webgl1 and webgl2 (#5770)
Ivan Popelyshev authored on 21 Jun 2019 Matt Karl committed on 21 Jun 2019
2019-06-10
@Teodor Tanasoaia
Adds support for setting anisotropic filtering level (#5537)
Teodor Tanasoaia authored on 10 Jun 2019 Matt Karl committed on 10 Jun 2019
2019-05-13
@Marco Spiess
Updates documentation and types (#5671)
Marco Spiess authored on 13 May 2019 Matt Karl committed on 13 May 2019
2019-05-05
@Ivan Popelyshev
Fixes TextureSystem destroy (#5649)
Ivan Popelyshev authored on 5 May 2019 Matt Karl committed on 5 May 2019
2019-02-18
@Ivan Popelyshev
Mipmap pow2 compatibility for WebGL 1 and 2 (#5422)
Ivan Popelyshev authored on 18 Feb 2019 Matt Karl committed on 18 Feb 2019
@Ivan Popelyshev
Make Renderer's `reset` work like in v4. (#5431)
Ivan Popelyshev authored on 18 Feb 2019 Matt Karl committed on 18 Feb 2019
2019-01-15
@Dave Moore
Documentation updates (#5366)
Dave Moore authored on 15 Jan 2019 Matt Karl committed on 15 Jan 2019
2019-01-09
@Ivan Popelyshev
Fix types in documentation (#5345)
Ivan Popelyshev authored on 9 Jan 2019 Matt Karl committed on 9 Jan 2019
2019-01-06
@Mat Groves
Small fixes and tweaks for v5 (#5329)
Mat Groves authored on 6 Jan 2019 Matt Karl committed on 6 Jan 2019
2018-11-07
@Ivan Popelyshev
Fixes wrapMode using WebGL v1 (#5209)
Ivan Popelyshev authored on 7 Nov 2018 Matt Karl committed on 7 Nov 2018
2018-10-21
@Matt Karl
Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
Matt Karl authored on 21 Oct 2018 GitHub committed on 21 Oct 2018
2018-09-22
@Matt Karl
Revert "[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)" (#5127) ...
Matt Karl authored on 22 Sep 2018 GitHub committed on 22 Sep 2018
2018-09-20
@Mat Groves
[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)
Mat Groves authored on 20 Sep 2018 Matt Karl committed on 20 Sep 2018
2018-08-21
@Mat Groves
Adds a couple of caching layers for binding textures and binding buffers (#5049)
Mat Groves authored on 21 Aug 2018 Matt Karl committed on 21 Aug 2018
2018-05-05
@Mat Groves
Set bound texture size on context change (#4838)
Mat Groves authored on 5 May 2018 Matt Karl committed on 5 May 2018
2018-04-05
@Matt Karl
Documentation and small code style changes (#4828)
Matt Karl authored on 5 Apr 2018 GitHub committed on 5 Apr 2018
2018-03-26
@Drew Diamantoukos
Pedantic spelling fixes (#4797)
Drew Diamantoukos authored on 26 Mar 2018 Matt Karl committed on 26 Mar 2018
2018-02-27
@Mat Groves
Reorganize the core module to be flatter, rename WebGLSystem to System (#4707)
Mat Groves authored on 27 Feb 2018 Matt Karl committed on 27 Feb 2018