2014-01-02
@Mat Groves
Fixed a shader bug
Mat Groves committed on 2 Jan 2014
@Mat Groves
Fixed bug where tinting not working if image not loaded in canvas ...
Mat Groves committed on 2 Jan 2014
2014-01-01
@Mat Groves
Fixed graphics bug + updated docs ...
Mat Groves committed on 1 Jan 2014
@Mat Groves
Added support for webGL context loss
Mat Groves committed on 1 Jan 2014
@Mat Groves
Graphics object can now be used across all renderers
Mat Groves committed on 1 Jan 2014
@Mat Groves
Fixed bug where filters could not be shared between multiple renderers
Mat Groves committed on 1 Jan 2014
@Mat Groves
Fixed mask bug ...
Mat Groves committed on 1 Jan 2014
@Mat Groves
Modify texture usage to allow for Multiple Renderer
Mat Groves committed on 1 Jan 2014
@Mat Groves
Tweaked unit tests to reflect new structure
Mat Groves committed on 1 Jan 2014
@Mat Groves
codebase now lint free
Mat Groves committed on 1 Jan 2014
@Mat Groves
Fixed issue where local variable width and height were in global scope
Mat Groves committed on 1 Jan 2014
2013-12-31
@Mat Groves
fixed bug where addChildAt, not actually adding the child
Mat Groves committed on 31 Dec 2013
@Mat Groves
fixed bug where sprites where always visible
Mat Groves committed on 31 Dec 2013
@Mat Groves
Fixed bug with incorrect reference to stage
Mat Groves committed on 31 Dec 2013
@Mat Groves
Restructured render texture ...
Mat Groves committed on 31 Dec 2013
2013-12-30
@Mat Groves
Corrected some headers and removed the unused TintShader
Mat Groves committed on 30 Dec 2013
@Mat Groves
Added ability to use trimmed sprite sheets
Mat Groves committed on 30 Dec 2013
2013-12-29
@Mat Groves
Added projection and offset to renderSessionData
Mat Groves committed on 29 Dec 2013
@Mat Groves
Added perPixel tinting for canvas ...
Mat Groves committed on 29 Dec 2013
@Mat Groves
Added texture caches for canvas tints
Mat Groves committed on 29 Dec 2013
@Mat Groves
cached canvas when tinitnting in canvas renderer
Mat Groves committed on 29 Dec 2013
@Mat Groves
added some comments and a vert size property
Mat Groves committed on 29 Dec 2013
@Mat Groves
Added canvas sprite tiniting ...
Mat Groves committed on 29 Dec 2013
2013-12-28
@Mat Groves
optimized renderer ...
Mat Groves committed on 28 Dec 2013
@Mat Groves
Added Tinting to webGL and blend modes to canvas and webGL ...
Mat Groves committed on 28 Dec 2013
2013-12-27
@Mat Groves
Tidied up displayObject removing linked list bits
Mat Groves committed on 27 Dec 2013
@Mat Groves
added width and height properties to displayObjectContainer
Mat Groves committed on 27 Dec 2013
@Mat Groves
Removed WebGL Batch and webGL RenderGroup
Mat Groves committed on 27 Dec 2013
@Mat Groves
Removed Linked lists ...
Mat Groves committed on 27 Dec 2013
@Mat Groves
Restructured canvas renderer
Mat Groves committed on 27 Dec 2013