2016-03-31 |
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2016-03-13 |
Do not create a sprite sheet if the image resources already exists from a previous load; this can happen as a result of calling loader.reset() after a spritesheet JSON resources has been added to the queue but before the corresponding image resource has been added by the spritesheet parser.
Lukas Taegert
committed
on 13 Mar 2016
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Only use spritesheet batching and timeouts for resources larger than one batch size
Lukas Taegert
committed
on 13 Mar 2016
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Change spritesheet parser to enable batching
Lukas Taegert
committed
on 13 Mar 2016
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2016-01-25 |
fix resolution problems
Ivan Popelyshev
committed
on 25 Jan 2016
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2016-01-22 |
Merge remote-tracking branch 'upstream/dev' into dev-rotateTexture
...
Ivan Popelyshev
committed
on 22 Jan 2016
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2015-12-13 |
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2015-12-11 |
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2015-06-06 |
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2015-04-24 |
typo in comment
Chad Engler
committed
on 24 Apr 2015
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2015-04-21 |
less ducktyping, use is* from loader; fixes #1628
Chad Engler
committed
on 21 Apr 2015
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2015-03-21 |
fix some bugs in the loader
Chad Engler
committed
on 21 Mar 2015
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2015-03-09 |
loader already passes baseUrl, don't need to do it in add
Chad Engler
committed
on 9 Mar 2015
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2015-02-18 |
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2015-02-13 |
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2015-02-10 |
Added loaded images / frames to global cache
mathew groves
committed
on 10 Feb 2015
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2015-02-04 |
Rotated Textures now working in webGL
mathew groves
committed
on 4 Feb 2015
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bump resource-loader version and use add
Chad Engler
committed
on 4 Feb 2015
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update to latest loader
Chad Engler
committed
on 4 Feb 2015
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2015-01-29 |
initial texture rotation support
Chad Engler
committed
on 29 Jan 2015
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2015-01-28 |
add loaders and spine exports; fix typos in loader; add async dep
Chad Engler
committed
on 28 Jan 2015
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2015-01-23 |
more jshint fixes
Chad Engler
committed
on 23 Jan 2015
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2015-01-22 |
starting to integrate new loader system
Chad Engler
committed
on 22 Jan 2015
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