History for pixi.js / src / core / sprites
2016-02-16
@clément chenebault
destroy WebGLRenderer
clément chenebault committed on 16 Feb 2016
2016-02-15
@Mat Groves
Merge branch 'dev-canvas-refactor' into dev-v4.0.0
Mat Groves committed on 15 Feb 2016
@Mat Groves
refactored canvas ...
Mat Groves committed on 15 Feb 2016
2016-02-14
@Mat Groves
Fixed Canvas Renderer ...
Mat Groves committed on 14 Feb 2016
@Mat Groves
used stream draw instead of dynamic
Mat Groves committed on 14 Feb 2016
@Mat Groves
refactor graphics and sprites canvas ...
Mat Groves committed on 14 Feb 2016
2016-02-10
@Mat Groves
Merge branch 'dev' into dev-v4.0.0 ...
Mat Groves committed on 10 Feb 2016
2016-02-09
@Mat Groves
fixed error in batcher ...
Mat Groves committed on 9 Feb 2016
2016-02-07
@Mat Groves
removed unfinished parts ...
Mat Groves committed on 7 Feb 2016
@Mat Groves
added glslify
Mat Groves committed on 7 Feb 2016
@Mat Groves
added blend modes to sprite batch
Mat Groves committed on 7 Feb 2016
@Mat Groves
fixed sprite batch issue
Mat Groves committed on 7 Feb 2016
@Mat Groves
tidy up
Mat Groves committed on 7 Feb 2016
2016-02-06
@Mat Groves
added extra bind
Mat Groves committed on 6 Feb 2016
@Mat Groves
removed a for loop in sprite renderer
Mat Groves committed on 6 Feb 2016
@Mat Groves
adde drew blend mode function
Mat Groves committed on 6 Feb 2016
@Mat Groves
Merge branch 'dev-filter-refactor' into dev-v4.0.0 ...
Mat Groves committed on 6 Feb 2016
2016-02-05
@Mat Groves
filters complete!
Mat Groves committed on 5 Feb 2016
2016-02-03
@Mat Groves
Merge branch 'dev-no-subdata' into dev-v4.0.0
Mat Groves committed on 3 Feb 2016
@Mat Groves
small refactor
Mat Groves committed on 3 Feb 2016
@Mat Groves
Merge branch 'dev-v4.0.0' into dev-filter-refactor
Mat Groves committed on 3 Feb 2016
@Mat Groves
Merge remote-tracking branch 'origin/dev-v4.0.0' into dev-v4.0.0
Mat Groves committed on 3 Feb 2016
@Mat Groves
removed sub array ...
Mat Groves committed on 3 Feb 2016
2016-02-02
@Mat Groves
fixed bounds bug ...
Mat Groves committed on 2 Feb 2016
2016-01-31
@Mat Groves
filter stuff working better
Mat Groves committed on 31 Jan 2016
2016-01-29
@Mat Groves
fixed shader so it works on android
Mat Groves committed on 29 Jan 2016
2016-01-25
@Ivan Popelyshev
return old resolution code for canvas
Ivan Popelyshev committed on 25 Jan 2016
@Ivan Popelyshev
fix for future canvas renderer
Ivan Popelyshev committed on 25 Jan 2016
@Ivan Popelyshev
fix resolution problems
Ivan Popelyshev committed on 25 Jan 2016
@Ivan Popelyshev
texture rotations ...
Ivan Popelyshev committed on 25 Jan 2016