2014-01-03
@Chad Engler
fix issue with worldVisible on Stage
Chad Engler committed on 3 Jan 2014
@Chad Engler
Merge pull request #466 from SowingSadness/patch-2 ...
Chad Engler committed on 3 Jan 2014
@Chad Engler
Merge pull request #465 from SowingSadness/patch-1 ...
Chad Engler committed on 3 Jan 2014
@SowingSadness
Update Sprite.js ...
SowingSadness committed on 3 Jan 2014
@SowingSadness
Update Sprite.js - delete duplicate ...
SowingSadness committed on 3 Jan 2014
2014-01-02
@Mat Groves
Added worldVisible getter to DisplayObject
Mat Groves committed on 2 Jan 2014
@Chad Engler
prepare pixi for npm and bower packages
Chad Engler committed on 2 Jan 2014
@Mat Groves
Added drawCount to renderSession ...
Mat Groves committed on 2 Jan 2014
@Mat Groves
Fixed issue where tiling sprite getBounds function was returning incorrect value
Mat Groves committed on 2 Jan 2014
@Mat Groves
Merge pull request #463 from anvaka/removeUnused ...
Mat Groves committed on 2 Jan 2014
@Chad Engler
whitespace cleanup
Chad Engler committed on 2 Jan 2014
@Chad Engler
merge dev_1.5 into dev
Chad Engler committed on 2 Jan 2014
@Mat Groves
Fixed a shader bug
Mat Groves committed on 2 Jan 2014
@Chad Engler
Merge pull request #462 from anvaka/typo-fix ...
Chad Engler committed on 2 Jan 2014
@Mat Groves
Fixed bug where tinting not working if image not loaded in canvas ...
Mat Groves committed on 2 Jan 2014
@anvaka
Removed unused sprite
anvaka committed on 2 Jan 2014
2014-01-01
@anvaka
Fixed small typo
anvaka committed on 1 Jan 2014
@Mat Groves
Fixed graphics bug + updated docs ...
Mat Groves committed on 1 Jan 2014
@Mat Groves
Added support for webGL context loss
Mat Groves committed on 1 Jan 2014
@Mat Groves
Graphics object can now be used across all renderers
Mat Groves committed on 1 Jan 2014
@Mat Groves
Fixed bug where filters could not be shared between multiple renderers
Mat Groves committed on 1 Jan 2014
@Mat Groves
Fixed mask bug ...
Mat Groves committed on 1 Jan 2014
@Mat Groves
Update StripShader.js
Mat Groves committed on 1 Jan 2014
@Mat Groves
Modify texture usage to allow for Multiple Renderer
Mat Groves committed on 1 Jan 2014
@Mat Groves
Tweaked unit tests to reflect new structure
Mat Groves committed on 1 Jan 2014
@Mat Groves
codebase now lint free
Mat Groves committed on 1 Jan 2014
@Mat Groves
Fixed issue where local variable width and height were in global scope
Mat Groves committed on 1 Jan 2014
2013-12-31
@Mat Groves
fixed bug where addChildAt, not actually adding the child
Mat Groves committed on 31 Dec 2013
@Mat Groves
fixed bug where sprites where always visible
Mat Groves committed on 31 Dec 2013
@Mat Groves
Fixed bug with incorrect reference to stage
Mat Groves committed on 31 Dec 2013