2016-03-20 |
add TextureGC
Mat Groves
committed
on 20 Mar 2016
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added null check to text
Mat Groves
committed
on 20 Mar 2016
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fixed interaction issue
Mat Groves
committed
on 20 Mar 2016
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2016-03-19 |
another interaction tweak
Mat Groves
committed
on 19 Mar 2016
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interaction tweak
Mat Groves
committed
on 19 Mar 2016
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republished files
Mat Groves
committed
on 19 Mar 2016
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fixed interactive issue
Mat Groves
committed
on 19 Mar 2016
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2016-03-17 |
republished files
Mat Groves
committed
on 17 Mar 2016
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Merge branch 'pr/2281' into dev
Mat Groves
committed
on 17 Mar 2016
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2016-03-16 |
Merge pull request #2397 from pixijs/color-matrix-filter-fix
...
Mat Groves
committed
on 16 Mar 2016
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2016-03-15 |
Fixed the alpha for the ColorMatrixFilter
Matt Karl
committed
on 15 Mar 2016
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republished files
Mat Groves
committed
on 15 Mar 2016
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2016-03-14 |
Merge branch 'pr/2396' into dev-v4.0.0
Mat Groves
committed
on 14 Mar 2016
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added generateCanvasTexture to graphics
Mat Groves
committed
on 14 Mar 2016
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tiny x/y getter setter tweak
Mat Groves
committed
on 14 Mar 2016
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2016-03-13 |
oops
Ivan Popelyshev
committed
on 13 Mar 2016
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critical changes for flip to make it in v4
Ivan Popelyshev
committed
on 13 Mar 2016
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Merge branch 'dev-v4.0.0' into dev-v4-flip
Ivan Popelyshev
committed
on 13 Mar 2016
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added auto detect crossorigin
Mat Groves
committed
on 13 Mar 2016
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fixed canvas sprite render issue
Mat Groves
committed
on 13 Mar 2016
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SpriteRenderer fix texture
Ivan Popelyshev
committed
on 13 Mar 2016
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TextureUVs were wrong, somehow
Ivan Popelyshev
committed
on 13 Mar 2016
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Merge remote-tracking branch 'upstream/dev-v4.0.0' into dev-v4.0.0
Ivan Popelyshev
committed
on 13 Mar 2016
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Do not create a sprite sheet if the image resources already exists from a previous load; this can happen as a result of calling loader.reset() after a spritesheet JSON resources has been added to the queue but before the corresponding image resource has been added by the spritesheet parser.
Lukas Taegert
committed
on 13 Mar 2016
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Only use spritesheet batching and timeouts for resources larger than one batch size
Lukas Taegert
committed
on 13 Mar 2016
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Change spritesheet parser to enable batching
Lukas Taegert
committed
on 13 Mar 2016
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