2016-02-06 |
added extra bind
Mat Groves
committed
on 6 Feb 2016
|
---|---|
removed a for loop in sprite renderer
Mat Groves
committed
on 6 Feb 2016
|
|
adde drew blend mode function
Mat Groves
committed
on 6 Feb 2016
|
|
|
|
2016-02-05 |
filters complete!
Mat Groves
committed
on 5 Feb 2016
|
2016-02-03 |
Merge branch 'dev-no-subdata' into dev-v4.0.0
Mat Groves
committed
on 3 Feb 2016
|
small refactor
Mat Groves
committed
on 3 Feb 2016
|
|
Merge branch 'dev-v4.0.0' into dev-filter-refactor
Mat Groves
committed
on 3 Feb 2016
|
|
Merge remote-tracking branch 'origin/dev-v4.0.0' into dev-v4.0.0
Mat Groves
committed
on 3 Feb 2016
|
|
|
|
2016-02-02 |
|
2016-01-31 |
filter stuff working better
Mat Groves
committed
on 31 Jan 2016
|
2016-01-29 |
fixed shader so it works on android
Mat Groves
committed
on 29 Jan 2016
|
2016-01-25 |
return old resolution code for canvas
Ivan Popelyshev
committed
on 25 Jan 2016
|
fix for future canvas renderer
Ivan Popelyshev
committed
on 25 Jan 2016
|
|
fix resolution problems
Ivan Popelyshev
committed
on 25 Jan 2016
|
|
|
|
fix CanvasRenderer bug
Ivan Popelyshev
committed
on 25 Jan 2016
|
|
2016-01-21 |
removed shader manager
Mat Groves
committed
on 21 Jan 2016
|
2016-01-20 |
|
graphics refactor
Mat Groves
committed
on 20 Jan 2016
|
|
2016-01-19 |
renamed static transform
Mat Groves
committed
on 19 Jan 2016
|
2016-01-17 |
first pass at using VAOs
Mat Groves
committed
on 17 Jan 2016
|
tweak graphics
Mat Groves
committed
on 17 Jan 2016
|
|
fixed fob issue
Mat Groves
committed
on 17 Jan 2016
|
|
2016-01-16 |
code tidy
Mat Groves
committed
on 16 Jan 2016
|
more fixes
Mat Groves
committed
on 16 Jan 2016
|
|
fixed memory leak in sprite renderer
Mat Groves
committed
on 16 Jan 2016
|
|
new multi texture render
Mat Groves
committed
on 16 Jan 2016
|
|
update
Mat Groves
committed
on 16 Jan 2016
|