History for pixi.js / src / core / sprites
2016-02-06
@Mat Groves
added extra bind
Mat Groves committed on 6 Feb 2016
@Mat Groves
removed a for loop in sprite renderer
Mat Groves committed on 6 Feb 2016
@Mat Groves
adde drew blend mode function
Mat Groves committed on 6 Feb 2016
@Mat Groves
Merge branch 'dev-filter-refactor' into dev-v4.0.0 ...
Mat Groves committed on 6 Feb 2016
2016-02-05
@Mat Groves
filters complete!
Mat Groves committed on 5 Feb 2016
2016-02-03
@Mat Groves
Merge branch 'dev-no-subdata' into dev-v4.0.0
Mat Groves committed on 3 Feb 2016
@Mat Groves
small refactor
Mat Groves committed on 3 Feb 2016
@Mat Groves
Merge branch 'dev-v4.0.0' into dev-filter-refactor
Mat Groves committed on 3 Feb 2016
@Mat Groves
Merge remote-tracking branch 'origin/dev-v4.0.0' into dev-v4.0.0
Mat Groves committed on 3 Feb 2016
@Mat Groves
removed sub array ...
Mat Groves committed on 3 Feb 2016
2016-02-02
@Mat Groves
fixed bounds bug ...
Mat Groves committed on 2 Feb 2016
2016-01-31
@Mat Groves
filter stuff working better
Mat Groves committed on 31 Jan 2016
2016-01-29
@Mat Groves
fixed shader so it works on android
Mat Groves committed on 29 Jan 2016
2016-01-25
@Ivan Popelyshev
return old resolution code for canvas
Ivan Popelyshev committed on 25 Jan 2016
@Ivan Popelyshev
fix for future canvas renderer
Ivan Popelyshev committed on 25 Jan 2016
@Ivan Popelyshev
fix resolution problems
Ivan Popelyshev committed on 25 Jan 2016
@Ivan Popelyshev
texture rotations ...
Ivan Popelyshev committed on 25 Jan 2016
@Ivan Popelyshev
fix CanvasRenderer bug
Ivan Popelyshev committed on 25 Jan 2016
2016-01-21
@Mat Groves
removed shader manager
Mat Groves committed on 21 Jan 2016
2016-01-20
@Mat Groves
Merge branch 'dev-vao-graphics' into dev-v4.0.0 ...
Mat Groves committed on 20 Jan 2016
@Mat Groves
graphics refactor
Mat Groves committed on 20 Jan 2016
2016-01-19
@Mat Groves
renamed static transform
Mat Groves committed on 19 Jan 2016
2016-01-17
@Mat Groves
first pass at using VAOs
Mat Groves committed on 17 Jan 2016
@Mat Groves
tweak graphics
Mat Groves committed on 17 Jan 2016
@Mat Groves
fixed fob issue
Mat Groves committed on 17 Jan 2016
2016-01-16
@Mat Groves
code tidy
Mat Groves committed on 16 Jan 2016
@Mat Groves
more fixes
Mat Groves committed on 16 Jan 2016
@Mat Groves
fixed memory leak in sprite renderer
Mat Groves committed on 16 Jan 2016
@Mat Groves
new multi texture render
Mat Groves committed on 16 Jan 2016
@Mat Groves
update
Mat Groves committed on 16 Jan 2016